LOTRO: The Calm Before the Storm
I have been absent from The Lord of the Rings Online for several month, only checking in intermittently. When I do, I still tend to focus on levelling my High Elf Guardian who is currently tentatively progressing through the dour and grindy Mordor expansion. Since July my primary character, a level cap Lore-master, has been standing outside Beorninghús idly staring at Grimbeorn with only a few quests in the Vale of Anduin completed. However, because The Elder Scrolls Online was down for emergency maintenance today, I decided to return to LOTRO and see if I could make inroads into this outstanding update in preparation for the release of the Minas Morgul expansion on November 5th. As a zone, the vales of the Anduin and is the polar opposite of the grim, rocky environment of the Grey Mountains. It is verdant, spacious and often has clear blue skies. Yes there are fog banks and areas of shaded woodlands but it is far from a brooding and oppressive region.
However, when returning to LOTRO from another game, it is very noticeable how the quest system is a product of its time, built upon the prevailing MMO systems and concepts of 2007. The first half dozen activities I was offered around Beorninghús were just the usual fetch and kill quests. Although these take place in a pleasant area and the ambient soundtrack by Bill Champagne is exceeding atmospheric, there is a distinctly old school vibe to these sorts of activities. If the quest narratives aren’t sufficiently compelling in justifying such undertakings then it can all feel somewhat arbitrary. However, and there always tends to be a however with LOTRO, the wrap up at the end of this quest chain is very satisfying. You enjoy a feast in Grimbeorn’s lodge and recount tales of valour. It serves as a great way of reminding the player who some of the NPCs are. LOTRO often brings back characters that you’ve previously met but after 12 years of content, it can be hard to keep track of who’s who. The quest also reflects a great deal of narrative continuity with Gandalf still having to “manage” diplomatic relations between The Beornings and the other factions.
Moving on to the Wolf-denes, I’ve started to notice that there is gradual increase in mob difficulty. Purple quality gear that is being given as quest rewards have a noticeable increase in stats compared to the Teal items that I earned from the previous Where Dragons Dwell update. I find the perfunctory nature of level cap increases a little frustrating and we are looking at one with the Minas Morgul expansion. That means all the gear that I worked hard to earn will be redundant and furthermore, makes all that I’m currently obtaining in the Anduin region, equally as superfluous and transient. Whenever you are “late to the party” and have content to catch up with in LOTRO, so much becomes unnecessary. Why grind out Beorning rep as the gear it will reward will serve me no purpose moving forward? In fact, it may be wiser for me to play another alt at present and wait for the expansion to be launched. Because once it has, playing through prior zones such as Vales of Anduin will earn me XP, where at present it does not. Hence, I’ll reach the Morgul Vale in a more robust state somewhere around level 125, rather than starting at 120. I like to be as robust as possible when doing new content.
Having spent some time on the test server inspecting the next expansion, it may be prudent to enjoy the aesthetic and atmospheric benefits of the regions between Mirkwood and the Misty Mountains, while one can. The Morgul Vale and Minas Morgul itself are singularly oppressive. I fully understand that this is narratively justified but questing and navigating such an environment can be taxing. Due to the lighting in LOTRO, I often struggle to physically see what is happening in darker areas. Despite altering some of the video settings I often have to pull the curtains in my office so no external light source interferes with the onscreen visuals. It’s not a problem I have with other MMOs. Also, as I’m not exactly excited by the forthcoming expansion, I doubt if I’ll be playing it at launch. Standing Stone Games have picked the same day to launch Minas Morgul as the release of the PC version of Red Dead Redemption 2. I always enjoy LOTRO but it really can’t compete with a western themed RPG. I suspect I shall visit the Tower of Sorcery in late December in the post-Christmas lull.