LOTRO: Wildwood, Deeds and Virtues

I recently logged into the MMORPG The Lord of the Rings Online with the intention of completing Update 30: Blood of Azog. I got as far as some of the wrapper quests which set up the main story and then I lost interest when I reflected upon the content ahead. I tire of some of the excessively dour regions one has to play through in LOTRO, although I realise they are fully lore appropriate. LOTRO is also one of those games where I frequently struggle to see what is going on if there is low lighting. In such instances I have to tinker with the video settings to try and improve things. So with all this in mind, I decided instead of participating in the Battle of Azanulbizar, I would go and visit the Wildwood region in Bree-land which was added to the game in April. Now you may ask why take a level cap Lore-master to a zone that has content at level 45? Well the answer is simple. There are deeds to be completed.

I recently logged into the MMORPG The Lord of the Rings Online with the intention of completing Update 30: Blood of Azog. I got as far as some of the wrapper quests which set up the main story and then I lost interest when I reflected upon the content ahead. I tire of some of the excessively dour regions one has to play through in LOTRO, although I realise they are fully lore appropriate. LOTRO is also one of those games where I frequently struggle to see what is going on if there is low lighting. In such instances I have to tinker with the video settings to try and improve things. So with all this in mind, I decided instead of participating in the Battle of Azanulbizar, I would go and visit the Wildwood region in Bree-land which was added to the game in April. Now you may ask why take a level cap Lore-master to a zone that has content at level 45? Well the answer is simple. There are deeds to be completed.

For those who are unfamiliar with the deed system in LOTRO, each region of the game, such as The Shire, Bree-land or Wildwood has a set of deeds available for completion. These range from visiting key locations, slaying specific amounts of foes and completing a fixed number of quests. Upon completing any deed you are awarded “virtue experience” which is tied to the virtue trait system. Virtues traits grant bonuses to your character's base stats. The player can slot five at a time, usually picking those they deem appropriate for their class. Therefore, the discerning player can choose one of their five virtues and then undertake specific deeds to level it to 75 which is the current cap. You then repeat the process until you’ve levelled all of your equipped traits. It’s not as if you’ll run out of deeds. The game is rife with them.

It took 48 hours to play through the main content in Wildwood. As ever with LOTRO, it is the story driving the questlines that made the experience enjoyable. I like the fact that you can start the zone by either helping the Woodcutter's Brotherhood in Trestlebridge Gate or League of the Axe at Trader's Wharf in Evendim. The Wildwood itself is not difficult to traverse and is green and leafy, making it a pleasant environment to quest in. Too often the developers at Standing Stone Games go out of their way to make navigating a zone very esoteric. While undertaking the various quests in the area, I maintained a policy of “kill everything” and it didn’t take too long for the deeds to rack up. I didn’t even bother using a deed accelerator. Hence by the time I finished the region I was at maximum reputation with both factions and had increased two of my five virtue traits to level 75 (they were previously 72).

Playing content above level does have some advantages. Not having to worry about combat allows you time to focus on the story and enjoy the environment that you’re travelling in. LOTRO is a game where zones are often densely populated with mobs. To the point that you feel that it’s been done just to try and slow you down. However, LOTRO does something that other MMOS don’t. It has a peculiar mechanic in which if you’re several levels above the mobs, they ignore you. You can stand right next to them and they behave as if you’re not there. It makes taking screenshots a lot easier. It certainly made completing Wildwoods quicker. Overall, it has been a productive and entertaining endeavour. My virtue traits have increased plus I have bought two additional “return to” skills (Trestlebridge and Traders Wharf) from the faction quartermasters. I suppose it’s now time to move on to Update 30.

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LOTRO: Bullroarer Update 29 Wildwood Preview #1

When I heard that Update 29 for The Lord of the Rings Online would be an area between Evendim and The North Downs, I assumed there would be a new zone somewhere above Fornost. Well it pays to remember never assume anything. I logged on to the Bullroarer test server tonight and found that Wildwood (as the new area is called) is actually located in North West Bree-Land. Standing Stone Games have developed what was previously an inaccessible part of the Bree-Land and created an interesting new region. It maintains the existing idiom of the overall zone with regard to aesthetics and mobs but from what I have seen the PVE content available is pitched at level 45 or thereabouts. It would appear that there is an NPC based at the Trestlebridge Gate who offers level cap Missions that take place in the new area.

When I heard that Update 29 for The Lord of the Rings Online would be an area between Evendim and The North Downs, I assumed there would be a new zone somewhere above Fornost. Well it pays to remember never assume anything. I logged on to the Bullroarer test server tonight and found that Wildwood (as the new area is called) is actually located in North West Bree-Land. Standing Stone Games have developed what was previously an inaccessible part of the Bree-Land and created an interesting new region. It maintains the existing idiom of the overall zone with regard to aesthetics and mobs but from what I have seen the PVE content available is pitched at level 45 or thereabouts. It would appear that there is an NPC based at the Trestlebridge Gate who offers level cap Missions that take place in the new area.

Before I discuss this specific quest arrangement, I would like to talk briefly about Wildwood. If you ride North along the Greenway towards Trestbridge, there is a turning to the left of the road once you get just beyond the Orc camp where Rob Thornley is held hostage. This road bears West above the Cirith Nur Orc camp and then the terrain opens out into a wooded and grassland region that is Wildwood. Like most of Bree-Land, the area is blighted by Ruffians and Poachers. Due to its close proximity to Evendim, there are also Tomb Robbers along the banks of the Brandywine. You will find Orcs occupying the old Dunedain ruins of Norwarden and Overwine Hall. Wargs congregate around the aptly named Gnawbone Pit. There is also a village that has been overrun by bandits called Cotfast. There are two mines in the new area called West and East-delf, both of which are occupied by bandits. In the depths there is the cavernous area of Writhenset, complete with spiders and a maze of web tangled tunnels.

An old Watch Tower, Sutwarden that overlooks lake Starmere. The lake flows out into the Brandywine through the Brandy Hills. There is another Dunedain ruin called The Old Bluff-house. Again this is rife with Wildwood Assailants. Tucked away in the farthest top left hand corner of Wildwood is a rickety rope bridge, Marl’s Crossing, that straddles the river that separates this new zone from the North Downs. It is held by Half Orcs and at present cannot be crossed. Even if it could it would lead to a part of Evendim that is currently inaccessible anyway. In many ways this highlights the unusual nature of Wildwood. It is surrounded by older areas which are designed to be level 20 to 30. For example the Brandy Hill Ruins and the home of Svalfang The Stone Giant abut closely to the Wildwood. So players with low level alts will have to tread carefully when in the area, less they stray into mobs with a higher level.

The main quest hub for the new area appears to be Trader’s Wharf which is on the Eastern banks of the Brandywine river. A group of adventurers and traders are attempting to reclaim the Wildwood from the various bandits and poachers. There’s a reputation quartermaster and other traders, along with the obligatory weeping NPC, who in this case is a Hobbit. According to the notes on the official forum, it is here that the quest to explore the Wildwood can be started. The new zone can also be approached from Trestlebridge which now has a Western entrance and a road that runs out into the new area. It is at Trestlebridge Gate House that you can find the NPC that bestows content for players at level cap. It would appear that these are specifically Missions and therefore are designed for solo or duo players. I tried several of these and found them to be broadly similar to those found in War of Three Peaks.

Wildland is not a huge new area but I must admit, I like the fact that SSG have opted to develop an unused area of an existing and much beloved zone. Bree-Land is one of the oldest regions in LOTRO and it is nice to see a new area that maintains the existing idiom. There are a few oddities at present which may be placeholder content. It is somewhat incongruous to find a Moose in such an area. I am also intrigued by the Wandering Jorthkyn that I encountered. Naturally I will complete the PVE content when it is formally released, although being level 45 it will offer no tangible benefits apart from the story. And I must say I am far from thrilled that the only level cap content on offer are Missions, which I am not especially enamoured with. Overall the scope of this update, which is apparently going to be free, is somewhat reduced compared to previous releases. I suspect the pandemic is to blame for this. It will be interesting to see how the community receives Wildwood and whether Missions are popular or not.

NB. The Bree-Land Map been updated to reflect the new area of Wildwood. SSG have also revised the maps for The Shire and Ered Luin.

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