Atomfall: The Red Strain DLC
The Red Strain is the second DLC for the RPG Atomfall. It provides another interesting side story that is adjacent to that of the main game. Set in the new region of Stafell Crag, the player finds a secret installation called Test Site Moriah, run by C.O.R.E. (Co-ordinated Orbital Research Establishment). C.O.R.E. have seniority over B.A.R.D. (British Atomic Research Department) and have taken much of their research and used it for their own experiments. This includes the Red Strain, a genetically modified version of the Blue Infection. However, this has escaped containment and spread throughout the entire site. Once again the player must explore the zone, looking for leads and collecting resources, while trying to piece together what has happened. As in the previous DLC and main game, not every NPC that you meet in The Red Strain can be trusted.
The DLC offers new weapons, including a silenced pistol and SMG, as well as several new skills. The player can now scavenge weapons from the C.O.R.E. Robots that patrol the region, although their high destructive power is offset with slow rate of fire. There is also an upgraded version of the Signal Redirector (MK II), which now allows the player to control turrets, swarms and robots, as well as switch power to locked or deactivated areas. Stafell Crag, a former rocket research site, is a far more vertical zone and as such adds a further degree of interest while travelling the area. The infected guards are all armed with SMGs and the C.O.R.E. Robots patrolling the various buildings have organic brains. Hence they are more aggressive when challenged and persistent if you retreat. As ever, stealth is the safest approach when exploring.
Stafell Crag is pleasingly different in its aesthetic, compared to the Midsummer Isle and the main regions of the base game. The railway station is atmospheric but also tactically useful, as the bridge and signal box offer elevated positions. Test Site Moriah is dominated by the rocket testing facilities and radar domes. I have referenced previously how aspects of the game draw upon the writings of Nigel Kneale. This area is very reminiscent of the military facility that features in Quatermass II. The story in The Red Strain DLC is far more science fiction driven and an interesting contrast to the folk horror themes found in Wicked Isle. The main characters are unusual, being disembodied brains in life support jars. The voice acting for these curious individuals is very good and the banter between them reflect the sociopolitical and class idioms of the time.
The Red Strain offers two new endings to the main game and they are quite different to those from the base game and the Wicked Isle DLC. Although well conceived, they may not satisfy all players, especially those who have not completed the game before. New players may be better served by playing through the Atomfall base game first and choosing one of the original six endings. Another notable difference in The Red Strain DLC, is that the Voice on the Phone does not offer as much guidance this time. He frequently calls and makes comments on developments but he doesn’t appear to have a preferred course of action. This is possibly because the story in the DLC does seem to be tangential to that of Atomfall, whereas the Wicked Isle was more closely linked. The entire Oberon issue doesn’t really materialise in The Red Strain until there is a plot requirement at the end to bypass the Interference Field.
Atomfall developer, Rebellion, have managed to craft three very engaging narrative arcs. The base game blends a mixture of science fiction and horror elements in a uniquely British idiom. The investigative approach, rather than simply undertaking clearly defined missions, is one of the game’s greatest strengths. The Wicked Isle DLC has a specific narrative tone referencing folk horror and the gameplay is stealth focused. The Red Strain has a far more science fiction driven story with a more aggressive approach to combat. However, the endings for the latest DLC do seem more specific and definitive than those available in the base game. Also, The Red Strain does not add any further details to the existing lore. We learn nothing further about Oberon or the Voice of the Phone. Hence I wonder if this marks the end of the development cycle for Atomfall or whether there will be any further DLC?