Gaming, RPG, Survival, Rebellion, Atomfall, The Red Strain, DLC Roger Edwards Gaming, RPG, Survival, Rebellion, Atomfall, The Red Strain, DLC Roger Edwards

Atomfall: The Red Strain DLC

The Red Strain is the second DLC for the RPG Atomfall. It provides another interesting side story that is adjacent to that of the main game. Set in the new region of Stafell Crag, the player finds a secret installation called Test Site Moriah, run by C.O.R.E. (Co-ordinated Orbital Research Establishment). C.O.R.E. have seniority over B.A.R.D. (British Atomic Research Department) and have taken much of their research and used it for their own experiments. This includes the Red Strain, a genetically modified version of the Blue Infection. However, this has escaped containment and spread throughout the entire site. Once again the player must explore the zone, looking for leads and collecting resources, while trying to piece together what has happened. As in the previous DLC and main game, not every NPC that you meet in The Red Strain can be trusted. 

The Red Strain is the second DLC for the RPG Atomfall. It provides another interesting side story that is adjacent to that of the main game. Set in the new region of Stafell Crag, the player finds a secret installation called Test Site Moriah, run by C.O.R.E. (Co-ordinated Orbital Research Establishment). C.O.R.E. have seniority over B.A.R.D. (British Atomic Research Department) and have taken much of their research and used it for their own experiments. This includes the Red Strain, a genetically modified version of the Blue Infection. However, this has escaped containment and spread throughout the entire site. Once again the player must explore the zone, looking for leads and collecting resources, while trying to piece together what has happened. As in the previous DLC and main game, not every NPC that you meet in The Red Strain can be trusted. 

The DLC offers new weapons, including a silenced pistol and SMG, as well as several new skills. The player can now scavenge weapons from the C.O.R.E. Robots that patrol the region, although their high destructive power is offset with slow rate of fire. There is also an upgraded version of the Signal Redirector (MK II), which now allows the player to control turrets, swarms and robots, as well as switch power to locked or deactivated areas. Stafell Crag, a former rocket research site, is a far more vertical zone and as such adds a further degree of interest while travelling the area. The infected guards are all armed with SMGs and the C.O.R.E. Robots patrolling the various buildings have organic brains. Hence they are more aggressive when challenged and persistent if you retreat. As ever, stealth is the safest approach when exploring. 

Stafell Crag is pleasingly different in its aesthetic, compared to the Midsummer Isle and the main regions of the base game. The railway station is atmospheric but also tactically useful, as the bridge and signal box offer elevated positions. Test Site Moriah is dominated by the rocket testing facilities and radar domes. I have referenced previously how aspects of the game draw upon the writings of Nigel Kneale. This area is very reminiscent of the military facility that features in Quatermass II. The story in The Red Strain DLC is far more science fiction driven and an interesting contrast to the folk horror themes found in Wicked Isle. The main characters are unusual, being disembodied brains in life support jars. The voice acting for these curious individuals is very good and the banter between them reflect the sociopolitical and class idioms of the time.

The Red Strain offers two new endings to the main game and they are quite different to those from the base game and the Wicked Isle DLC. Although well conceived, they may not satisfy all players, especially those who have not completed the game before. New players may be better served by playing through the Atomfall base game first and choosing one of the original six endings. Another notable difference in The Red Strain DLC, is that the Voice on the Phone does not offer as much guidance this time. He frequently calls and makes comments on developments but he doesn’t appear to have a preferred course of action. This is possibly because the story in the DLC does seem to be tangential to that of Atomfall, whereas the Wicked Isle was more closely linked. The entire Oberon issue doesn’t really materialise in The Red Strain until there is a plot requirement at the end to bypass the Interference Field.

Atomfall developer, Rebellion, have managed to craft three very engaging narrative arcs. The base game blends a mixture of science fiction and horror elements in a uniquely British idiom. The investigative approach, rather than simply undertaking clearly defined missions, is one of the game’s greatest strengths. The Wicked Isle DLC has a specific narrative tone referencing folk horror and the gameplay is stealth focused. The Red Strain has a far more science fiction driven story with a more aggressive approach to combat. However, the endings for the latest DLC do seem more specific and definitive than those available in the base game. Also, The Red Strain does not add any further details to the existing lore. We learn nothing further about Oberon or the Voice of the Phone. Hence I wonder if this marks the end of the development cycle for Atomfall or whether there will be any further DLC?

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Gaming, RPG, Survival, Rebellion, Atomfall, Wicked Isle, DLC Roger Edwards Gaming, RPG, Survival, Rebellion, Atomfall, Wicked Isle, DLC Roger Edwards

Atomfall: Wicked Isle DLC

Wicked Isle DLC for the RPG Atomfall was released on 3rd June, two months after the base game launched. As with its predecessor there are no specific missions, the DLC requires the player to explore the environment to pick up leads. These ultimately provide a coherent story but the clues may not necessarily be obtained in the correct order. Hence, again there is a requirement for players to look, listen and think. Referring to the in-game notebook is beneficial for narrative clarification. As well as a new story, Wicked Isle DLC also has new weapons, items and skills. This includes a Blunderbuss shotgun which inflicts huge damage but has a limited range, as well as a cutlass and some ritualistic weapons. There is also an upgraded metal detector along with the Decomposition skill, which causes enemies to rapidly dissolve into fungal spores after a takedown. This means that dead NPCs cannot be discovered.

Wicked Isle DLC for the RPG Atomfall was released on 3rd June, two months after the base game launched. As with its predecessor there are no specific missions, the DLC requires the player to explore the environment to pick up leads. These ultimately provide a coherent story but the clues may not necessarily be obtained in the correct order. Hence, again there is a requirement for players to look, listen and think. Referring to the in-game notebook is beneficial for narrative clarification. As well as a new story, Wicked Isle DLC also has new weapons, items and skills. This includes a Blunderbuss shotgun which inflicts huge damage but has a limited range, as well as a cutlass and some ritualistic weapons. There is also an upgraded metal detector along with the Decomposition skill, which causes enemies to rapidly dissolve into fungal spores after a takedown. This means that dead NPCs cannot be discovered.

One of the most interesting aspects of Wicked Isle DLC, is that rather than being a sequel to the events of Atomfall, it is a tangential story that links into the main narrative. It also provides two additional endings to the main game and sheds further light on the existing lore. Taking place on Midsummer Isle which is adjacent to the Windscale site, the player can access the DLC by going to the docks in Wyndham Village and talking to boatman Bill Anderson. It should be noted that if a player has progressed too far into the main story of Atomfall, they will not be able to access the DLC and the game will notify them accordingly. However, this can be remedied by loading a prior save game, or by starting the main game again and proceeding straight to Wyndham Village. 

The Wicked Isle DLC story is very much in the same idiom Atomfall. Midsummer Isle is home to yet more druids and bandits, suffering from the same fungal blight. However, the main story centres on the remnants of an Abbey and its mysterious demise in the seventeenth century. The player is afforded glimpses of the past, through the use of a strange mead brewed from the fungal spores. It is via these flashbacks that we learn how the Abbey discovered an “angel” which bears an alarming similarity to Oberon. The blending of the supernatural with science again is very reminiscent of the works of Nigel Kneale and this DLC has a definite Quatermass vibe to it. Again there are significant choices to be made while playing, which can alter the story outcome of both the DLC and the base game.

Again there are some excellent easter eggs in the Wicked Isle DLC, making more British pop culture references. Something akin to the Lochness Monster can be seen briefly swimming off the shore and there is a creepy nod to Captain Scarlet and the Mysterons. However, despite a strong story and new elements to the game, the lack of a fast travel system continues to be a nuisance. On occasions a lead may send a player from Midsummer Isle back to Wyndham and then across another two zones to expedite the plot. This all has to be done on foot and can be ponderous. As with Atomfall, relying on stealth or simply running away is often the best option, rather than direct combat. The new Aquatic Ferals are especially dangerous at close range and are often in pairs. Unless a player has obtained a decent ranged weapon, combat options can be at times limited.

I enjoyed Wicked Isle DLC and in some respects preferred it to some of the storylines in Atomfall. It is singularly creepy and the ending I chose actually clarified the overall story a lot more. Overall I still like the fact that developer’s Rebellion has chosen not to make the protagonist over powered. The world is hostile and needs to be navigated with caution. You can choose to play as quickly as you see fit but the game does reward a steady and measured approach. If you immerse yourself in the lore, read all information that comes your way and make use of the notebook, the story is both atmospheric and rewarding. The ambience and tone of Wicked Isle DLC along with its uniquely British setting, is for me its biggest selling point. It is not an afterthought as some DLC can be, instead being a solid addition to the game.

Update:

While writing this post, Rebellion have just announced a further “story expansion”, The Red Strain, coming to Atomfall on 16th September. At this point it is not clear if this content is included in the Deluxe Edition of the game or whether it will be chargeable.

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Gaming, Atomfall, Rebellion, Survival, RPG Roger Edwards Gaming, Atomfall, Rebellion, Survival, RPG Roger Edwards

Atomfall

By default, I’m not always drawn to first person games. I see their merits in genres such as shooters but in an RPG, I prefer a third person perspective. So I was somewhat ambivalent towards Atomfall when I first saw promotional videos for the game. However, its uniquely British setting and period ambience piqued my interest. I also enjoy the Sniper Elite series which developers Rebellion also produce. So I recently bought the deluxe version of the game and began my play through. I made sure that I didn’t do too much research beforehand, because it was clear that the complexities of the plot are a major selling point of the game. Twenty two gaming hours later, I had completed two of six possible endings. Despite discovering a wealth of “leads” and diligently scouring the four main zones of Atomfall, I still feel there is much left to find and explore. Hence I have begun a second playthrough.

By default, I’m not always drawn to first person games. I see their merits in genres such as shooters but in an RPG, I prefer a third person perspective. So I was somewhat ambivalent towards Atomfall when I first saw promotional videos for the game. However, its uniquely British setting and period ambience piqued my interest. I also enjoy the Sniper Elite series which developers Rebellion also produce. So I recently bought the deluxe version of the game and began my play through. I made sure that I didn’t do too much research beforehand, because it was clear that the complexities of the plot are a major selling point of the game. Twenty two gaming hours later, I had completed two of six possible endings. Despite discovering a wealth of “leads” and diligently scouring the four main zones of Atomfall, I still feel there is much left to find and explore. Hence I have begun a second playthrough.

Set in 1962, five years after the fire at the Windscale nuclear plant, Atomfall takes place in a quarantine zone in Cumbria. Although under martial law by a military unit known as “the protocol”, the quarantine zone has fallen into a state of anarchy. Some citizens have become outlaws, while a sinister druidic cult has also emerged. Resources are scarce and strange flora and fauna have started to appear. You play as an unidentified amnesiac, who awakes in a bunker and is promptly charged with escaping the quarantine zone. Rather than being given traditional “quests/missions” with clear markers on the map, the player is provided with leads picked up from notes, letters, audio logs or dialogue with NPCs. It is then up to them to pursue these by exploring the world and slowly populating the in-game map. Atomfall also has elements from the survival game genre, as the player has to manage their health and heart rate.

Atomfall is a narrative driven experience which requires the player to look, listen and think. Combat is predominantly melee, as ammunition and firearms are scarce. Stealth and avoiding a fight is often the best approach. Combat is a slow and deliberately cumbersome process. A one on one fracas is manageable but if you aggro multiple NPCs then the situation can quickly escape your control. Hence if you don’t like reading and prefer fast paced action, then Atomfall may not be for you. If you like dialogue and making choices, then the game is a far more attractive proposition. The early hours of your playthrough will provide you with a multitude of disconnected facts and it takes a while before you start piecing the story together. Then there is the issue of who you should trust. There always seems to be consequences for siding with a faction. However, you’re not always boxed in by your choices and if you see fit, you can avoid making any for most of the game.

The main strength of Atomfall lies in its setting and atmosphere. Rebellion’s recreation of the  Lake District, a designated UNESCO World Heritage Site, is visually striking. The game is also steeped in UK science fiction and popular culture references of the time. If you’ve ever read any books by John Wyndham, then Atomfall feels very akin to his style. In fact the main village in the game is called Wyndham village as a homage. The game also riffs on the writings of Nigel Kneale and has a strong Quatermass vibe. If you grew up watching Doctor Who from the Pertwee and Baker eras, you’ll find a great deal of the thematic and visual ambience of that show in the game. There are also a wealth of easter eggs, ranging from the obvious to the subtle. All of which greatly adds to the game’s character. The voice acting is solid and does not shy away from period and regional slang.

Atomfall works best when you approach it with a flexible strategy. Talk to NPCs, consider their requirements against your own, then make decisions when you feel you have enough information. Don’t immediately spend your skill points, as some are far more useful than others, depending on how you’re playing. Although you are free to kill everyone and everything, stealth and conflict avoidance pay dividends. Be very careful when entering bunkers as thralls and infected are formidable foes. If you find the leads bewildering, re-read them in your journal as the game then puts them in some semblance of order. Stay on the right side of traders. Go with your gut if you think a NPC is being unsound. But most of all, just revel in the environment. It is incredibly well realised and it is worth stopping every now and then and just taking it in.

As and when you reach your particular ending for Atomfall, you may not find everything narratively cut and dried. The plot as it presently stands, is explained but there remain a great deal of unanswered questions and things to ponder. Hence, some players may find this disappointing. However, if you are thorough in your exploration of the in-game world and attentive to NPC dialogue, you’ll find quite a lot of clues for the forthcoming DLC for the game. I certainly think that Atomfall has sufficient novelty and style to keep me engaged a while longer and bring me back for a follow up story. The game’s success seems to have surprised quite a lot of people, including the developers. It’s nice to see that pursuing a niche style and culturally specific idiom is not an impediment to sales or critical praise.

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Sniper Elite Resistance

Let me start by stating what Sniper Elite Resistance isn’t. It is not the next iteration of the franchise. It is a tangential sequel to Sniper Elite 5 with a story that runs in parallel with the events of that game. While Karl Fairburne is tackling “Operation Kraken” in Sniper Elite 5, Sniper Elite Resistance sees fellow SOE operative Harry Hawker assisting the French Resistance uncover a new German “Wunderwaffe” (wonder weapon). Sniper Elite Resistance shares the same setting, game mechanics and soundtrack with its predecessor. There are seven new missions, set in pre D-Day France, which take place in very expansive maps. There is more to explore, a greater degree of choice with regard to how you tackle each mission and increased scope for long range sniping. The game also benefits from a lot of new weapons along with established favourites.

Let me start by stating what Sniper Elite Resistance isn’t. It is not the next iteration of the franchise. It is a tangential sequel to Sniper Elite 5 with a story that runs in parallel with the events of that game. While Karl Fairburne is tackling “Operation Kraken” in Sniper Elite 5, Sniper Elite Resistance sees fellow SOE operative Harry Hawker assisting the French Resistance uncover a new German “Wunderwaffe” (wonder weapon). Sniper Elite Resistance shares the same setting, game mechanics and soundtrack with its predecessor. There are seven new missions, set in pre D-Day France, which take place in very expansive maps. There is more to explore, a greater degree of choice with regard to how you tackle each mission and increased scope for long range sniping. The game also benefits from a lot of new weapons along with established favourites.

The phrase “more of the same” can be used positively with regard to Sniper Elite Resistance. All the elements that make this franchise popular are front and centre and have been further refined. The new Gestapo Officer NPCs have superior AI to regular soldiers and are far more proactive investigating any sort of disturbance the player may make. Grenades have a non-lethal stun setting which opens a lot of new tactical options. There is a greater degree of verticality in the map design, affording the player more opportunities to reconnoitre and attempt long distance shots. As always, you can decide how they proceed through a map and tackle objectives. The franchise is very good at updating mission elements based upon reading letters, intel reports and other collectibles. If you fail to collect a satchel charge to open a secure door, there is often an alternative means to access the room behind.

Like its predecessor, Sniper Elite Resistance has a surprising amount of additional gameplay modes. You can play the entire campaign in co-op if you so desire and there are various permutations of multiplayer. The best being “no cross” where two teams play via a substantive map but are confined to their own specific area via. Hence the focus is on spotting and sniping. “Invasion” mode also makes a welcome return where another player can enter your ongoing campaign mission and attempt to hunt you down. Developers Rebellion have also added “Propaganda Missions”. These are timed instances where the player takes on the guise of a resistance fighter and has to complete as many stealth kills or long distance snipes in a minute. For those who’ve bought the season pass there is another “Target Führer” mission to kill Hitler.

Some fans are disappointed with Sniper Elite Resistance, claiming it is simply DLC for Sniper Elite 5. It is fair to say that Sniper Elite Resistance is certainly a continuation of Sniper Elite 5, rather than a totally new game. However, Rebellion has a history of releasing interim entries in the franchise such as Sniper Elite V2 Remastered and Sniper Elite VR. Sniper Elite Resistance follows that business model. However, criticism that this latest game is light on plot, cutscenes and new ideas are valid. Where the game excels is in its map design which allows players to approach gameplay in a variety of ways. I can spend several hours methodically working through a map, changing tactics as I go, depending on what I encounter. It is this adaptive quality that is one of the franchise’s greatest strengths and a welcome change from the usual breakneck pace of the FPS genre.

N.B. For players who have concerns over the respective value for money that Sniper Elite Resistance offers, it is available on Microsoft PC and Xbox Game Pass.

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Sniper Elite 5: Invasion

I was playing Sniper Elite 5 on launch day, slowly working my way through the single player campaign, when I came face to face with the new “invasion mode” that’s been added to the game. It is enabled by default and allows for another player to enter your game and hunt you down. The game does inform you of this mechanic and gives you the option to disable it if you so wish. However, I was so focused on fighting my way through the hedgerows of Normandy, I really didn’t pay attention to any of these prompts. Hence, when a message popped up stating “Axis Invasion”, I just assumed that reinforcements had been called after I alerted enemy NPCs to my presence. The next thing I knew, I was cut down in a hail of SMG fire only to be informed that I had been killed by another player. It didn’t take me long to figure out what happened and despite my initial surprise, I couldn’t help but feel that this is a pretty cool game mechanic.

I was playing Sniper Elite 5 on launch day, slowly working my way through the single player campaign, when I came face to face with the new “invasion mode” that’s been added to the game. It is enabled by default and allows for another player to enter your game and hunt you down. The game does inform you of this mechanic and gives you the option to disable it if you so wish. However, I was so focused on fighting my way through the hedgerows of Normandy, I really didn’t pay attention to any of these prompts. Hence, when a message popped up stating “Axis Invasion”, I just assumed that reinforcements had been called after I alerted enemy NPCs to my presence. The next thing I knew, I was cut down in a hail of SMG fire only to be informed that I had been killed by another player. It didn’t take me long to figure out what happened and despite my initial surprise, I couldn’t help but feel that this is a pretty cool game mechanic.

Every now and then, I like to step outside of my comfort zone when gaming. Technically, “invasion mode” in Sniper Elite 5 is PVP and usually that’s Kryptonite to me. Yet I decided to try it myself so I invaded someone else's game and I must admit I found the experience compelling. Other players are not predictable like AI controlled NPCs plus there are lots of other factors that make this a more subtle affair. If I invade another player’s game, they not only have to fend off the German NPCs but they also have to deal with me. I have one job to do, where they have to contend with the mission goals, hostile NPCs and another player. However, to balance that situation, developer’s Rebellion has given the player’s being invaded a wider set of abilities. This includes “focus” which temporarily highlights close by enemies. They can also carry a wider range of weapons. So with this in mind, it may come as a surprise that I’ve been playing the shit out of “invasion mode” in Sniper Elite 5 over the last few weeks.

As I’ve been having such fun as well as achieving a degree of success, I feel sufficiently emboldened to offer a few tips regarding “invasion mode”. Firstly, let us consider playing as an Axis player (German), invading a single player campaign in Sniper Elite 5.

  • To begin with, although you can unlock a variety of uniforms as you play, it makes a lot of sense to select a standard German infantry uniform, so that you blend in with all the NPCs. Pick something less common and you’ll stand out like a sore thumb.

  • As soon as you join someone else's game, press the escape key and see if they’re playing in co-op mode. If that is the case, you’ll have two enemies to hunt. Forewarned is forearmed. 

  • Tag all friendly NPCs that you encounter, either by using your binoculars or pressing the left alt key and invoking focus. Tagged NPCs remain marked on your map as blue triangles. When they encounter the enemy their colour changes reflecting their status. Yellow for on alert and red for actively engaging the enemy.

  • Investigate alarms as and when they occur, as they’ll indicate where your enemy is.

  • Each map has specific objectives for the allied sniper to complete. Once you become familiar with these, you can sometimes anticipate where your enemy is heading. If you arrive ahead of them, it is worthwhile to tag all NPCs and boobytrapping key targets.

  • Familiarise yourself with the terrain and make use of cover. Do not camp but it does pay to stake out certain areas.

  • Take advantage of high ground. Cover routes that are likely to be used.

  • Become proficient with using an SMG as often you will encounter the enemy in a confined space or environment that doesn’t lend itself to using a rifle and scope.

  • Listen out for voice dialogue that plays when the allied player completes specific tasks. If you hear it, then you’re close to the other player. Cutscenes can also provide clear clues as to an enemies location.

  • When invading another player’s game, remember that they have set the difficulty setting. Health regeneration, weapon difficulty and HUD details may vary from game to game.

  • Don’t be afraid to take risks. Until you become competent you will more than likely die when initially playing “invasion mode”. You will get better with practice.

  • Remember that the player whose game you’re invading may complete the level before you find them. They may also die at the hands of NPCs. Therefore, be prepared to have a few games of cat and mouse that end without a kill.

Secondly, if you are playing as an allied player whose game is invaded, bear in mind the following.

  1. The moment you’re notified that your game has been invaded, focus on hunting down the enemy player. If you try to juggle the ongoing mission objectives, while risking aggravating enemy NPCs, you’ll inevitably lead your enemy to your location.

  • Use focus regularly to determine who and what is nearby.

  • Don’t camp but choose carefully an appropriate area to face down your foe. Again high ground offers much advantage. If you retrace your footsteps you stand a good chance of tracking down the invader.

  • As an allied player you have a greater variety of explosives at your disposal. You can also loot bodies which the invader cannot do, so you can replenish your supply. Therefore lay boobytraps around choke points or anticipated routes.

  • Create distractions to attract enemy NPCs. You may also draw out the invading player.

Finally, here’s some general advice for both players. When you spot your enemy, take time to set up your shot. Do not panic fire. 

  • If using an SMG, fire in short controlled bursts. 

  • Avoid showboating such as melee kills or using grenades.

  • Use your binoculars for general reconnaissance. Remember that the scope on your rifle glints and that can give away your position.

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Remastered Games

I played through Sniper Elite V2 Remastered this week and the graphical overhaul is impressive and the addition of photo mode provides an amusing diversion. It is a superior iteration of the game than the original 2012 release. However, I have read reviews that have found this new version unsatisfactory. There have been complaints that the game lack the scope and sophistication of Sniper Elite III and 4. If you explore such comments further you soon find that those who have made them seem to fundamentally confuse a remaster of a game with a remake. Sniper Elite V2 Remastered has been lovingly dragged up to visual standards of the latter versions of the games by Rebellion Developments, but it’s original 2012 structure, mechanics and limitations are still present. If you require a succinct metaphor it is the difference between redecorating and refurbishing a house.

I played through Sniper Elite V2 Remastered this week and the graphical overhaul is impressive and the addition of photo mode provides an amusing diversion. It is a superior iteration of the game than the original 2012 release. However, I have read reviews that have found this new version unsatisfactory. There have been complaints that the game lack the scope and sophistication of Sniper Elite III and 4. If you explore such comments further you soon find that those who have made them seem to fundamentally confuse a remaster of a game with a remake. Sniper Elite V2 Remastered has been lovingly dragged up to visual standards of the latter versions of the games by Rebellion Developments, but it’s original 2012 structure, mechanics and limitations are still present. If you require a succinct metaphor it is the difference between redecorating and refurbishing a house.

The recently released Resident Evil 2 is a remake of the original 1998 PlayStation game. Unlike the original, which uses “tank controls” and fixed camera angles, the new version features over-the-shoulder third-person shooter gameplay similar to Resident Evil 4. The game has found favour with both critics and players and although it remains true to the themes and idiom of the original, it is more than just a graphical overhaul. The developers, Capcom R&D Division 1, refined the existing mechanics and systems, improved the environment, rather than just recreating it with improved assets and textures, resulting in a new product that is compatible with the prevailing tastes of contemporary gamers. It is not an exact duplicate of the PlayStation version, neither has it wondered entirely “off script”. It therefore clearly fits the criteria of what constitutes a remake, instead of a remaster. Clearly this process has not been applied to Sniper Elite V2 Remastered by Rebellion Developments.

Another debate surrounding remastered games is over their relative value and whether development resources would be better focused on creating entirely new titles. I’d argue that Sniper Elite V2 Remastered is a positive example of a game that been remastered. The fact that I didn’t have to pay the full retail price (which wasn’t excessive to begin with) because I owned the previous version, helped with my positive opinion. Furthermore when it was announced, Rebellion Developments also pointed out that a new instalment in the franchise was currently being worked on, so the remaster was not at the expense of anything else. However, on the other side of the coin, let us remember how Activision handled the remaster of Call of Duty 4: Modern Warfare. The game benefited from improved graphics and assets but suffered from a somewhat egregious business model. Activision decided to initially release it as part of a premium bundle when players bought Infinite Warfare. Then there was also the inclusion of microtransactions that were not present in the original. Finally, the DLC multiplayer maps that were free with the 2007 version of the game were gated behind a paywall in this 2016 remaster.

It is naïve to expect ethical business management by default from the video games industry, so gamers are left having to keep their wits about them when it comes to determining whether a remastered game is or is not good value. Rebellion Developments have at least been fair with their remasters so far, with respect of content and pricing. Other publishers have taken a different route. The Skyrim Special Edition may well have an improved aesthetic but still contains bugs that have existed in every other iteration and port of the game. It is therefore up to us as consumers to make clear what “is” a good value remaster and what isn’t. We should also be vocal if we discover that a remaster comes at the expense of something new. Polite, measured and intelligent lobbying can and does work. As does screaming and throwing your toys out of the pram, but the latter comes at the cost of dignity, moral rectitude and credibility. In the meantime, I suspect we shall continue to see remasters of all types, as nostalgia is a proven seller. May be on occasions, a successful remaster acts as a litmus test, proving sufficient interest to justify a new entry in an existing franchise.

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Maintaining a Standard

I do not advocate that mindset that some gamers pursue, where they don’t see game publishers as a company selling them a product, but instead see their vendor/consumer relationship in a more personal light. I think it is both wise and healthy to see things as they are; namely that buying a game is a transactional relationship governed by consumer law. That is not to say that we should by default, think ill of all video games publishers, but it is pertinent to reflect upon what we know about the business practises of such companies as Riot Games, Blizzard- Activision and more recently BioWare. To be concise, some video games companies are shitty to both their customers and their staff. Others are not. Let the buyer beware and all that.

I do not advocate that mindset that some gamers pursue, where they don’t see game publishers as a company selling them a product, but instead see their vendor/consumer relationship in a more personal light. I think it is both wise and healthy to see things as they are; namely that buying a game is a transactional relationship governed by consumer law. That is not to say that we should by default, think ill of all video games publishers, but it is pertinent to reflect upon what we know about the business practises of such companies as Riot Games, Blizzard- Activision and more recently BioWare. To be concise, some video games companies are shitty to both their customers and their staff. Others are not. Let the buyer beware and all that.

Is this ramble going anywhere, I hear you ask? Yes, it is. I want to reference the British video games developers and publishers Rebellion Developments Limited. They are practical and realistic regarding their franchises and the scope of their projects. The games they produce are polished, well made and cater to their customers needs. And as far as I’m aware, the company doesn’t treat their staff like a Dickensian Mill owner. Furthermore, Rebellion doesn’t take liberties with the monetisation of their games. Their base game and season pass policy is not excessively priced. Furthermore, in the case of Sniper Elite V2 Remastered which is due to be released on 14th May, the price reflects that this is an overhaul of an existing game. It cost £29.99 but if you pre-order, there’s a 10% reduction to £26.99, applicable regardless of platform. If you happen to own the original game, then £6.99 will secure you an upgrade to the remastered version.

Rebellion have some great franchises in their back catalogue. As well as the Sniper Elite series, which improves and becomes more streamlined with each iteration, the company also holds the rights to publish 2000 AD. It has released in the past both a Rogue Trooper game which has since been remastered, along with a Judge Dredd title. Hopefully this too will be retooled or perhaps a new project will manifest itself. Strange Brigade is also one of its newer titles which was well received upon release last year. The company seems to consider very carefully what it does and doesn’t over extend itself or take unnecessary risks. It appears to know its market well and understand its customers needs. From the live streams I seen along with the interviews I’ve read, the developers along with founders Jason (CEO) and Chris (CTO) Kingsley strike me as being grounded and unburdened with the hubris shown by other larger companies.

At a time when it is common place to read about the iniquities of games publishers, it is easy to become very cynical of the entire industry and paint a negative picture with broad strokes. However, there are some good companies out there which seem to conduct themselves with decorum, as well as producing good games. I wrote recently about a lack of excitement that seems to blight some quarters of the gaming community at present. However, when pre-ordering Sniper Elite V2 Remastered, I was reminded that it can be found and not always where you expect it. So I guess the moral of this rambling narrative is that some companies still do maintain a standard and that gaming per se hasn’t quite totally gone to the dogs. I just hope that in the next few days there isn’t an expose that revels that Rebellion are a bunch of bastards.

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Gaming, Rebellion, Strange Brigade Reveal Roger Edwards Gaming, Rebellion, Strange Brigade Reveal Roger Edwards

Strange Brigade Reveal

Rebellion, the creators of the Sniper Elite series and the Zombie Army Trilogy, announced on Wednesday a new game called Strange Brigade. The trailer shows the game to be a four-player co-op third-person shooter. The rather droll video, shot as a faux newsreel, appears to show a story set in the pre-war era with a group of quirky characters indulging in Indiana Jones style shenanigans on behalf of the British Empire.

Rebellion, the creators of the Sniper Elite series and the Zombie Army Trilogy, announced on Wednesday a new title called Strange Brigade. The trailer shows the game to be a four-player, co-op, third-person shooter. The rather droll video, shot as a faux newsreel, appears to show a story set in the pre-war era with a group of quirky characters indulging in Indiana Jones style shenanigans on behalf of the British Empire.

Rebellion has been cagey about this title until now. In fact, no rumours or hints about this game existed before today. Frequently, the games press get wind of upcoming titles early in their development, often because of leaks from the developers themselves. Not so with this game so its announcement was pleasant surprise. Strange Brigade appears to be beyond initial production, with developers Rebellion aiming to show some gameplay footage at E3

I have to admit that I am a big fan of the Sniper Elite series, so the announcement of Strange Brigade intrigues me. The lead characters are at first look, unusual and diverse. The supernatural element and period setting also delight me. I hope they are as equally creative with the game mechanics, with each character having a bespoke role. I, unlike many others, actually enjoy the campaign mode in titles such as these, as online multiplay never quite lives up to expectations due to the "human" element.

Strange Brigade will be available on PC, Xbox One, and PlayStation 4, although Rebellion have not at present specified a release date yet. Since they are promising to showcase further footage at E3, hopefully more information will become available soon.

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