Atomfall: Wicked Isle DLC
Wicked Isle DLC for the RPG Atomfall was released on 3rd June, two months after the base game launched. As with its predecessor there are no specific missions, the DLC requires the player to explore the environment to pick up leads. These ultimately provide a coherent story but the clues may not necessarily be obtained in the correct order. Hence, again there is a requirement for players to look, listen and think. Referring to the in-game notebook is beneficial for narrative clarification. As well as a new story, Wicked Isle DLC also has new weapons, items and skills. This includes a Blunderbuss shotgun which inflicts huge damage but has a limited range, as well as a cutlass and some ritualistic weapons. There is also an upgraded metal detector along with the Decomposition skill, which causes enemies to rapidly dissolve into fungal spores after a takedown. This means that dead NPCs cannot be discovered.
Wicked Isle DLC for the RPG Atomfall was released on 3rd June, two months after the base game launched. As with its predecessor there are no specific missions, the DLC requires the player to explore the environment to pick up leads. These ultimately provide a coherent story but the clues may not necessarily be obtained in the correct order. Hence, again there is a requirement for players to look, listen and think. Referring to the in-game notebook is beneficial for narrative clarification. As well as a new story, Wicked Isle DLC also has new weapons, items and skills. This includes a Blunderbuss shotgun which inflicts huge damage but has a limited range, as well as a cutlass and some ritualistic weapons. There is also an upgraded metal detector along with the Decomposition skill, which causes enemies to rapidly dissolve into fungal spores after a takedown. This means that dead NPCs cannot be discovered.
One of the most interesting aspects of Wicked Isle DLC, is that rather than being a sequel to the events of Atomfall, it is a tangential story that links into the main narrative. It also provides two additional endings to the main game and sheds further light on the existing lore. Taking place on Midsummer Isle which is adjacent to the Windscale site, the player can access the DLC by going to the docks in Wyndham Village and talking to boatman Bill Anderson. It should be noted that if a player has progressed too far into the main story of Atomfall, they will not be able to access the DLC and the game will notify them accordingly. However, this can be remedied by loading a prior save game, or by starting the main game again and proceeding straight to Wyndham Village.
The Wicked Isle DLC story is very much in the same idiom Atomfall. Midsummer Isle is home to yet more druids and bandits, suffering from the same fungal blight. However, the main story centres on the remnants of an Abbey and its mysterious demise in the seventeenth century. The player is afforded glimpses of the past, through the use of a strange mead brewed from the fungal spores. It is via these flashbacks that we learn how the Abbey discovered an “angel” which bears an alarming similarity to Oberon. The blending of the supernatural with science again is very reminiscent of the works of Nigel Kneale and this DLC has a definite Quatermass vibe to it. Again there are significant choices to be made while playing, which can alter the story outcome of both the DLC and the base game.
Again there are some excellent easter eggs in the Wicked Isle DLC, making more British pop culture references. Something akin to the Lochness Monster can be seen briefly swimming off the shore and there is a creepy nod to Captain Scarlet and the Mysterons. However, despite a strong story and new elements to the game, the lack of a fast travel system continues to be a nuisance. On occasions a lead may send a player from Midsummer Isle back to Wyndham and then across another two zones to expedite the plot. This all has to be done on foot and can be ponderous. As with Atomfall, relying on stealth or simply running away is often the best option, rather than direct combat. The new Aquatic Ferals are especially dangerous at close range and are often in pairs. Unless a player has obtained a decent ranged weapon, combat options can be at times limited.
I enjoyed Wicked Isle DLC and in some respects preferred it to some of the storylines in Atomfall. It is singularly creepy and the ending I chose actually clarified the overall story a lot more. Overall I still like the fact that developer’s Rebellion has chosen not to make the protagonist over powered. The world is hostile and needs to be navigated with caution. You can choose to play as quickly as you see fit but the game does reward a steady and measured approach. If you immerse yourself in the lore, read all information that comes your way and make use of the notebook, the story is both atmospheric and rewarding. The ambience and tone of Wicked Isle DLC along with its uniquely British setting, is for me its biggest selling point. It is not an afterthought as some DLC can be, instead being a solid addition to the game.
Update:
While writing this post, Rebellion have just announced a further “story expansion”, The Red Strain, coming to Atomfall on 16th September. At this point it is not clear if this content is included in the Deluxe Edition of the game or whether it will be chargeable.