Battlefield REDSEC
The Battlefield 6 Battle Royale game mode, known officially as Battlefield REDSEC, was released today at 15;00 on all platforms. REDSEC, which is short for “Redacted Sector,” offers an interesting take on the Battle Royale genre, blending familiar elements from games such as Fortnight and Warzone, while maintaining those unique aspects of Battlefield. Hence, you will find missions, loot crates and an ever decreasing environment, as well as the squad class dynamics and the destructible environment. The map offers both urban areas as well as open countryside thus supporting multiple play styles. Furthermore, REDSEC includes two additional modes. Gauntlet and Portal. Although it has launched alongside the first season of Battlefield 6 (which comes with an optional season pass), REDSEC is available to download as a standalone mode and is free-to-play.
The Battlefield 6 Battle Royale game mode, known officially as Battlefield REDSEC, was released today at 15;00 on all platforms. REDSEC, which is short for “Redacted Sector,” offers an interesting take on the Battle Royale genre, blending familiar elements from games such as Fortnight and Warzone, while maintaining those unique aspects of Battlefield. Hence, you will find missions, loot crates and an ever decreasing environment, as well as the squad class dynamics and the destructible environment. The map offers both urban areas as well as open countryside thus supporting multiple play styles. Furthermore, REDSEC includes two additional modes. Gauntlet and Portal. Although it has launched alongside the first season of Battlefield 6 (which comes with an optional season pass), REDSEC is available to download as a standalone mode and is free-to-play.
REDSEC Battle Royale FAQ:
REDSEC is set in Fort Lyndon, California.
The map includes beachside suburbia, a golf course and a military blacksite.
It’s the largest map in Battlefield history.
Instead of an enclosing circle of gas, there is a ring of fire which kills instantly.
The game mode supports 100 players, or 25 squads of 50 duos, battling it out.
Each class can unlock new gear through training paths. IE RPGs can be upgraded to guided missiles and drones can be upgraded to carry ordinance.
Armoured vehicles are present in the game. M1 Abrams tanks and M3 Bradley armoured personnel carriers are located in locked Vehicle Trailers.
There are Redeployment Stations around the map, although respawning is not as ubiquitous in this Battle Royale.
Players can favourite up to 8 weapons loadouts, which can be accessed in-game via Custom Weapon Drops.
There are crates offering random weapons and gear. There are also safes which the Engineer class can open with his tool.
Players can equip two personal armour plates.
There are multiple ziplines around the map.
Gauntlet Mode:
Gauntlet is a separate mode that is a relatively short, elimination-driven gameplay experience. 32 players (eight squads of four players) are dispersed across Fort Lyndon and must fight through various round-based missions. Players have five minutes to complete the objective for each round. The missions and locations change for each round. Gauntlet is focused upon teamwork and coordination.
Portal Mode:
Portal allows Battlefield 6 players to create their own game modes and bespoke maps. REDSEC Portal brings these tools to the Fort Lyndon map. Two official Portal maps are currently available with more set to follow in the weeks to come.
Battle Pass:
Coinciding with the launch of REDSEC, is Season 1 for Battlefield 6 and an accompanying battle pass system. This shares unlockable rewards and XP progress between both the base game and its Battle Royale REDSEC counterpart. EA have stated that they have no plans for there to be any exclusive REDSEC unlocks. However, not all skins from Battlefield 6 will be available. There is also an in-game store selling cosmetic items but so far, these remain within an military idiom.
Initial Thoughts:
I logged into REDSEC this afternoon and as I had bought the Phantom Edition of Battlefield 6, I had a free season pass with the first 25 levels unlocked. I then spent some time playing Battle Royale mode and then went online to watch some livestreams. At first glance, anyone coming from another major BR game will find a lot of familiar mechanics. You drop into the map with a squad and collect gear and perks from crates along the way. You can then pursue missions to gain XP and upgrades to your weapons and gear, while eliminating other players. You can access your own loadouts and use vehicles to traverse the map, although heavy armour is not so easily accessible. The main difference is to succeed you need to lean into the game’s squad dynamics and utilise their respective skills.
Healing your team is important, so Support classes are advantageous with their ability to revive players quickly. That being said, all players can drag a downed teammate to cover and heal them but it takes longer. Engineers improve vehicles by their presence and can repair on the fly. The tactical ladder that accompanies the Assault class is invaluable, affording access to vantage points that aren’t accessible from the ground. The Recon class has the advantage of drones and the ability to drop bombs on targets. However, the biggest game changer in this Battle Royale is the destructible environment. You can create your own access into a building with C4 or a sledgehammer. Similarly, if an enemy squad is entrenched in a fortified position, you can demolish it with sufficient fire power. Plus, there is no ultraquick omnimovement in this game. Speedy gunfights may work in some scenarios but not all.
So far, I think that Battlefield REDSEC is sufficiently different from its competitors. Due to the franchise’s game mechanics, there is greater appeal to casual and new players because they will be able to find a role if gunplay is not their forte. No doubt REDSEC will attract “sweaty tryhards” but they may not find things to their liking and their standard strategy will not work so well in this environment. There won’t be any gas play clutches, as in Warzone and last moment heroics driven by omnimovement and hipfire may be far less commonplace. It may even be the case that vehicles prove to be the key to winning. Also, Javelin, a custom kernel-level anti-cheat system, may also be a major factor in keeping REDSEC an equitable gaming experience because it appears to work. Time will tell. In the meantime I believe the correct assessment of today’s release is “so far, so good”.
Screenshots from Jackfrags livestream.
Is the Battle Pass Just as Egregious as Loot Boxes?
I bought and started playing Call of Duty Modern Warfare on the 13th of April when it was on sale. I purchased the game via the Battle.net launcher and not through a third party key seller. The game includes a Single Player campaign, Multiplayer and Co-operative gameplay as well as the new Warzone which includes various versions of the popular Battle Royale mode. Call of Duty Warzone can also be downloaded separately for free, without the need to buy the base game. Due to the recent controversies surrounding the use of loot boxes as a business model, Activision have instead implemented a Battle Pass system which is tied to the games “seasons”. A season runs for about 50 plus days. The current one (season 3) is scheduled to end on June 2nd. Here is the official blurb regarding how the Battle Pass system works.
I bought and started playing Call of Duty Modern Warfare on the 13th of April when it was on sale. I purchased the game via the Battle.net launcher and not through a third party key seller. The game includes a Single Player campaign, Multiplayer and Co-operative gameplay as well as the new Warzone which includes various versions of the popular Battle Royale mode. Call of Duty Warzone can also be downloaded separately for free, without the need to buy the base game. Due to the recent controversies surrounding the use of loot boxes as a business model, Activision have instead implemented a Battle Pass system which is tied to the games “seasons”. A season runs for about 50 plus days. The current one (season 3) is scheduled to end on June 2nd. Here is the official blurb regarding how the Battle Pass system works.
The Battle Pass is a tiered reward system that awards players with items as they play Warzone and Multiplayer. It contains 100 Tiers of content to earn, with over a fifth of those being free for all players. Upgrading to the full Battle Pass gives you access to all 100 Tiers along with a bundle of exclusive items for Battle Pass owners. For example, Season 2 Battle Pass owners gain access to the Operator Ghost, the Marshland skin and Operator Mission for Thorne, the Time Traveler watch, and a 10% global XP boost. The full Battle Pass can either be purchased for 1,000 COD Points or 2,400 COD Points (the Battle Pass Bundles), which automatically unlocks 20 Tiers upon purchase. At first glance it all seems very simple. You can buy a pass and unlock content as you increase in rank. You can pay extra and buy the pass and automatically unlock the first 20 levels. Or you can choose not to buy the pass and as you rank up gain the occasional free item.
But the reality of the Battle Pass system is in many ways just as insidious as loot boxes. It plays to exactly the same “fear of missing out” mindset. Cosmetics, despite what many publishers publicly state, are not just “optional” for many players. If they were then “default” wouldn’t have become a pejorative term in Fortnite. The ability to customise your avatar and establish your own identity is often an integral part of game enjoyment for many players. Possibly more so in competitive genres. And then there are the Weapon Blueprints which offer a substantial advantage. All weapons in CoD have multiple attachments and are highly customisable. However you have to earn weapon XP and to unlock the different variations. If you favour a specific Assault Rifle with a certain selection of attachments, it may take you a significant amount of time to access them. Weapon Blueprints which feature in the Battle Pass can provide superior gear a lot quicker. Two players can start playing CoD MW/WZ on the same day. The one that buys a Battle Pass Bundle which immediately unlocks the first 20 tiers and thus has access to a Weapon Blueprint has an instant advantage.
I did not buy a Battle Pass straight away but decided to do so after I had progressed to about tier 30. My main motivation was mainly for research for this blog post. The game certainly makes a big deal about the current content of the Battle Pass both before you buy one and then after. After you finish a game, an animation shows your rank progression and your respective unlocks. If you haven’t purchased one you are frequently prompted to do so. And once you have, the next line of marketing is to encourage the player to buy more Call of Duty Points and unlock tier rewards in advance. If you are currently tier 47 and there’s a cosmetic skin you desire at tier 50, you can simply pay to unlock the intervening tiers if you haven’t the patience to grind the required XP. And this is where the real money lies for Activision. Some players will see what is available in a Battle Pass at the start of a season and will want to access it immediately. So they will buy a Battle Pass Bundle which unlocks the first 20 tiers for $24 and will then buy out the remaining 80 tiers at a cost of a further $120.
I unlocked the last tier of my Battle Pass last night. I must admit I felt a need to play and ensure that I unlocked all rewards before the current season ended. Otherwise I would have felt that I’d somehow “wasted my money”. And that feeling I had is a prime example of how these business models play upon consumers desires and personal psychology. A competent and experienced CoD player can come to this new version of the game and grind out all their favourite weapon unlocks without paying any money. But for regular players if they pursue a similar course of action, the first month will be hard work and often you’ll face other players with the advantage of superior loadouts. And let us not forget that as well as the Battle Pass system, there numerous ad hoc bundles of skins, cosmetics and Weapon Blueprints in the game store. These are frequently only available for a short time so there is a sense of urgency if you see something you want to buy. Hence, although I am enjoying this game I am ambivalent regarding its monetisation. So far 60 million players have downloaded CoD WZ in the first two month since its launch. If only 10% are paying customers that’s still a lot of money.