Video Game Monopolies
Less than two weeks after we learned that Microsoft would be purchasing Activision Blizzard for $70 billion, today it was announced that PlayStation Studios (AKA Sony) is to buy Bungie for $3.6 billion. Both Microsoft and Sony have extolled the virtues of their respective acquisitions and claim that gamers will benefit. Game passes will become better value for money with new titles added to them. Accessibility and crossplay may well increase due to each company’s technological innovations. Console prices could even be reduced. And at a company level, restructuring and streamlining presents a potential opportunity to purge some developers of many of the toxicity issues that blight them. If you believe the press releases from both Sony and Microsoft, then the future of gaming is in safe hands and looking good. And so far there hasn’t been one mention of NFTs.
Less than two weeks after we learned that Microsoft would be purchasing Activision Blizzard for $70 billion, today it was announced that PlayStation Studios (AKA Sony) is to buy Bungie for $3.6 billion. Both Microsoft and Sony have extolled the virtues of their respective acquisitions and claim that gamers will benefit. Game passes will become better value for money with new titles added to them. Accessibility and crossplay may well increase due to each company’s technological innovations. Console prices could even be reduced. And at a company level, restructuring and streamlining presents a potential opportunity to purge some developers of many of the toxicity issues that blight them. If you believe the press releases from both Sony and Microsoft, then the future of gaming is in safe hands and looking good. And so far there hasn’t been one mention of NFTs.
However, if one steps back as a gamer and considers the nature of monopolies and their historical precedent, then things don’t look so great. Typical problems associated with monopolies are as follows. Higher prices than in competitive markets. A decline in consumer surplus. Monopolies have fewer incentives to be efficient. Possible diseconomies of scale. Monopolies often have monopsony power in paying a lower price to suppliers. All of which can lead to poor quality, unoriginal, expensive video games made by overworked developers in poorly paid and bad working conditions. And let us not forget the industry's ongoing and ever increasing infatuation with blockchain technology and non-fungible tokens. The days of paying once for a game are on the way out. The prospect of gaming being a second job is on the horizon.
I find my interest in gaming waning on a daily basis. Have I outgrown gaming? No. Not at all. I still enjoy many aspects of playing a well conceived and implemented video game. But I have outgrown the hype, the tribal and partisan nature of video game culture and I’m as tired as hell with many generic, uninspired and frankly unenjoyable titles. Like good quality films, you need to cast your net far and wide to find decent video games these days. Or defer to older classics. The prospect of large monopolies dominating the video game industry hardly assuages my concerns. However, monopolies are not bulletproof institutions. When reflecting upon successful companies like De Beers, do not forget the fate of Pan Am, IBM and AOL. And if contemplating the machinations of big business is too depressing for you, consider The Very Big Corporation of America from Monty Python’s The Meaning of Life.
Destiny 2 Goes F2P
I bought Destiny 2 shortly after it originally launched in October 2017, mainly due to the positive word of mouth comments of friends and colleagues. I got a good deal at the time from an online CD key vendor. As I have enjoyed FPS titles in the past and Destiny 2 also has elements of the MMORPG genre, I spent some time in-game levelling my character. Certainly I had no complaints about the nuts and bolts of the game. The graphics are good and the games systems appropriate and responsive. Combat is fast and dynamic and there is always something to do if you just wanted to jump into some action. But after some time my interest in the game waned. The central story wasn’t exactly compelling and as I was playing solo, there wasn’t any strong social aspect keeping me logging in. So after a few months I stopped playing and moved on to something else.
I bought Destiny 2 shortly after it originally launched in October 2017, mainly due to the positive word of mouth comments of friends and colleagues. I got a good deal at the time from an online CD key vendor. As I have enjoyed FPS titles in the past and Destiny 2 also has elements of the MMORPG genre, I spent some time in-game levelling my character. Certainly I had no complaints about the nuts and bolts of the game. The graphics are good and the games systems appropriate and responsive. Combat is fast and dynamic and there is always something to do if you just wanted to jump into some action. But after some time my interest in the game waned. The central story wasn’t exactly compelling and as I was playing solo, there wasn’t any strong social aspect keeping me logging in. So after a few months I stopped playing and moved on to something else.
Because I try to keep up with the ongoing tsunami that is daily gaming news, it recently came to my attention that developer’s Bungie has ended its relationship with Activision and the game was no longer going to be available on the Battle.Net game launcher. I was therefore curious to see which platform the game migrated to. I even briefly harboured thoughts of trying the game again. However, my initial good humour upon learning that the game was to be available via Steam was quickly dispelled when I learned that Destiny 2 was also going “Free to Play”. I know it’s illogical and I am fully conversant with the “sunk cost fallacy” but I always get the feeling that I’m getting rooked when a game that I own goes F2P. Perhaps on some psychological leveI, I resent the fact that some bastard is getting something free that I had to pay for. On a more serious note, F2P transitions always come with issues.
If like me, you have previously bought Destiny 2 and wish to transfer your existing characters and paraphernalia, this can be done via your existing Bungie account. You simply have to link to your Steam account and then the game will appear in your library. However, at the time of doing this (mid-afternoon UK time on Tuesday October 1st), the system was under a great deal of strain due to the volume of players availing themselves of the service. It took me about three or four attempts before I got anything vaguely resembling a confirmation message. The game finally appeared in my Steam library about an hour later. At some point I’ll look into what sort of status my account has in the revised, post F2P hierarchy of Destiny 2. Will I be deemed a premium player or a VIP? Or does my previous custom count for nowt and for me to be a “good citizen” Bungie now expect me to buy the new Shadowkeep expansion?
Because of my age, I experienced the early days of PC gaming and the business model of those times. You bought a product and owned it. Sometimes you’d get some additional free DLC. But any significant additional content was chargeable, however not at the same price of the base game. I fully realise that times change and we now live in the era of games “as a service”. You don’t just buy something anymore. Content is gated behind pay walls and games are built from the ground up with monetisation determining their structure and form. Yet despite comprehending these things and realising that I can vote with both my wallet and my feet if I don’t like something, deep down on an emotional level, such changes really don’t sit well with me. I have an irrational resentment that someone is getting something free of charge, that I had to pay for. It’s an odd state of affairs. I don’t even play Destiny 2 anymore and have no strong attachment to the game. Yet I moved my account today and the only reason for doing this boils down to “I paid for this”. It can be odd at times being human.
Remastered Games
I played through Sniper Elite V2 Remastered this week and the graphical overhaul is impressive and the addition of photo mode provides an amusing diversion. It is a superior iteration of the game than the original 2012 release. However, I have read reviews that have found this new version unsatisfactory. There have been complaints that the game lack the scope and sophistication of Sniper Elite III and 4. If you explore such comments further you soon find that those who have made them seem to fundamentally confuse a remaster of a game with a remake. Sniper Elite V2 Remastered has been lovingly dragged up to visual standards of the latter versions of the games by Rebellion Developments, but it’s original 2012 structure, mechanics and limitations are still present. If you require a succinct metaphor it is the difference between redecorating and refurbishing a house.
I played through Sniper Elite V2 Remastered this week and the graphical overhaul is impressive and the addition of photo mode provides an amusing diversion. It is a superior iteration of the game than the original 2012 release. However, I have read reviews that have found this new version unsatisfactory. There have been complaints that the game lack the scope and sophistication of Sniper Elite III and 4. If you explore such comments further you soon find that those who have made them seem to fundamentally confuse a remaster of a game with a remake. Sniper Elite V2 Remastered has been lovingly dragged up to visual standards of the latter versions of the games by Rebellion Developments, but it’s original 2012 structure, mechanics and limitations are still present. If you require a succinct metaphor it is the difference between redecorating and refurbishing a house.
The recently released Resident Evil 2 is a remake of the original 1998 PlayStation game. Unlike the original, which uses “tank controls” and fixed camera angles, the new version features over-the-shoulder third-person shooter gameplay similar to Resident Evil 4. The game has found favour with both critics and players and although it remains true to the themes and idiom of the original, it is more than just a graphical overhaul. The developers, Capcom R&D Division 1, refined the existing mechanics and systems, improved the environment, rather than just recreating it with improved assets and textures, resulting in a new product that is compatible with the prevailing tastes of contemporary gamers. It is not an exact duplicate of the PlayStation version, neither has it wondered entirely “off script”. It therefore clearly fits the criteria of what constitutes a remake, instead of a remaster. Clearly this process has not been applied to Sniper Elite V2 Remastered by Rebellion Developments.
Another debate surrounding remastered games is over their relative value and whether development resources would be better focused on creating entirely new titles. I’d argue that Sniper Elite V2 Remastered is a positive example of a game that been remastered. The fact that I didn’t have to pay the full retail price (which wasn’t excessive to begin with) because I owned the previous version, helped with my positive opinion. Furthermore when it was announced, Rebellion Developments also pointed out that a new instalment in the franchise was currently being worked on, so the remaster was not at the expense of anything else. However, on the other side of the coin, let us remember how Activision handled the remaster of Call of Duty 4: Modern Warfare. The game benefited from improved graphics and assets but suffered from a somewhat egregious business model. Activision decided to initially release it as part of a premium bundle when players bought Infinite Warfare. Then there was also the inclusion of microtransactions that were not present in the original. Finally, the DLC multiplayer maps that were free with the 2007 version of the game were gated behind a paywall in this 2016 remaster.
It is naïve to expect ethical business management by default from the video games industry, so gamers are left having to keep their wits about them when it comes to determining whether a remastered game is or is not good value. Rebellion Developments have at least been fair with their remasters so far, with respect of content and pricing. Other publishers have taken a different route. The Skyrim Special Edition may well have an improved aesthetic but still contains bugs that have existed in every other iteration and port of the game. It is therefore up to us as consumers to make clear what “is” a good value remaster and what isn’t. We should also be vocal if we discover that a remaster comes at the expense of something new. Polite, measured and intelligent lobbying can and does work. As does screaming and throwing your toys out of the pram, but the latter comes at the cost of dignity, moral rectitude and credibility. In the meantime, I suspect we shall continue to see remasters of all types, as nostalgia is a proven seller. May be on occasions, a successful remaster acts as a litmus test, proving sufficient interest to justify a new entry in an existing franchise.