LOTRO: Changes to Embers, Motes and Figments Currencies

I dislike an excess of currencies in the MMORPG genre. I believe that such systems are implemented with a deliberate intention to obfusticate and dissemble. Especially if such currencies are bought with real money. Consider the following scenario. A player buys a specific currency and then uses that to purchase a second, different currency. They then use that to obtain an ingame item, The sole intention of such systems in video games are to disassociate the player from the fact that they have made a purchase which has a real cost. These are manipulative and predatory business practises but such is the nature of the video games industry and they are commonplace. You have to keep your wits about you when spending money ingame. Sadly those who don’t, end up falling foul of such practises.

I dislike an excess of currencies in the MMORPG genre. I believe that such systems are implemented with a deliberate intention to obfusticate and dissemble. Especially if such currencies are bought with real money. Consider the following scenario. A player buys a specific currency and then uses that to purchase a second, different currency. They then use that to obtain an ingame item, The sole intention of such systems in video games are to disassociate the player from the fact that they have made a purchase which has a real cost. These are manipulative and predatory business practises but such is the nature of the video games industry and they are commonplace. You have to keep your wits about you when spending money ingame. Sadly those who don’t, end up falling foul of such practises.

Which brings me on to The Lord of the Rings Online. A game with a plethora of barter currencies and unique monetary systems. Since 2017 and the release of the Mordor expansion, the game has had a bespoke currency that has been exclusively used for the provision of endgame gear. Five years on and this system has been overhauled several times and replaced with a new tier due to increases in the games level cap. At present Embers are the premium currency. This can be used to obtain level 140 gear, jewellery and essences. Motes are an older currency which can be used to obtain gear, jewellery and essences between levels 20 and 130. Figments of Splendour are the lowest tier of these currencies and iare mainly used to obtain cosmetic items, housing items and pets.

For many LOTRO players, Embers are the most important of these three currencies as they can be used to obtain very good gear. Effectively gear bought with Embers is the next best thing to that gained from raiding. When my primary character reached the new level cap recently, I replaced all their armour, jewellery and essences with gear bought with Embers. It is important to point out that Embers are obtained either by playing endgame content or by opening Adventurer's Steel-bound Lootbox. You have to buy Black Steel Keys to do so. Keys are paid for with LOTRO points. LOTRO points cost real money. It is also worth noting that items that are purchased with Embers can be deconstructed. If a lootbox gives an item you do not require or like, it can be “disenchanted” back into Embers. Hence Embers are an important part of Standing Stones Games ongoing monetisation of LOTRO.

Today, SSG announced that there will be changes coming to Embers, Motes and Figments currencies in Update 32, which is scheduled for February. Changes that SSG claim are designed “to clarify the value of each currency, better control their distribution, and improve the overall player experience when it comes to acquiring and spending these currencies”. Here is the short version of the proposed changes, specifically those associated with Embers of Enchantment, to give them their full title. If you want to read the more detailed account please click on the following link.

Embers continue to be our cap level currency used to barter for cap level gear.

The only gear in-game that will disenchant into Embers will come from Adventurer's (level cap) Lootboxes.

Embers will no longer barter into either Figments of Splendour or Motes of Enchantment.

In Update 32 and other large item level jumps we will version all existing Embers of Enchantment in your wallet into Motes of Enchantment. Any gear that could previously be acquired with Embers will also change to require Motes at the same time.

The Embers of Enchantment cap is being increased to 100,000 with Update 32.

According to LOTRO Producer Oleg Brodskiy (AKA Raninia), these changes are because of the imbalance between players undertaking level cap content that drops high end gear and those playing older, easier content, to obtain items that are disenchanted into Embers, that they then use to purchase level cap gear. However, as many LOTRO players have pointed out, the biggest obstacle for running top tier, endgame content, is the prohibitive time specific weekly lock. Ultimately both of these problems are of SSG own making and they are now trying to correct them by implementing a further flawed solution. Downgrading a player’s store of Embers, whenever there’s a level cap or gear change is a mistake. Taking away anything that a player has paid for is bad for business. Sadly, many of the problems and PR disasters that SSG have faced over the last five years have been of their own making. There is of course the chance that this isn’t a mistake but an intentional decision driven by a desire to increase monetisation. Whatever the reason, this decision is not going to be well received.

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Gaming, MMORPG, LOTRO, Producer's Letter, 2022, Update 32 Roger Edwards Gaming, MMORPG, LOTRO, Producer's Letter, 2022, Update 32 Roger Edwards

LOTRO: The Producer’s Letter is Now Quarterly

On the 31st December 2021 (nine days ago), Oleg Brodskiy (AKA Raninia) posted his latest Producer’s Letter for the MMORPG The Lord of the Rings Online. As ever, it wasn’t exactly promoted with any enthusiasm, being mentioned just once by the official LOTRO Twitter account. So I only discovered it yesterday when it was referenced by Justin Olivetti in a post over at Massively Overpowered. The letter mentions broadly what is coming to the game in the not too distant future. No one was surprised by what’s on offer as much has already been alluded to or openly discussed over the course of last year. A new raid, housing in Erebor, the new Legendary Item reward track and a new zone in Southern Trollshaw; the Angle of Mitheithel which has level 40 to 45 content. However, one important change is that the Producer’s Letter is now to be a quarterly publication.

On the 31st December 2021 (nine days ago), Oleg Brodskiy (AKA Raninia) posted his latest Producer’s Letter for the MMORPG The Lord of the Rings Online. As ever, it wasn’t exactly promoted with any enthusiasm, being mentioned just once by the official LOTRO Twitter account. So I only discovered it yesterday when it was referenced by Justin Olivetti in a post over at Massively Overpowered. The letter mentions broadly what is coming to the game in the not too distant future. No one was surprised by what’s on offer as much has already been alluded to or openly discussed over the course of last year. A new raid, housing in Erebor, the new Legendary Item reward track and a new zone in Southern Trollshaw; the Angle of Mitheithel which has level 40 to 45 content. However, one important change is that the Producer’s Letter is now to be a quarterly publication.

At first glance, publishing a quarterly Producer’s Letter is a great way to address the long term criticism that Standing Stone Games doesn’t handle its communication and community relationships very well. Posting a news missive every three months provides a vehicle for appraising players of forthcoming changes and an opportunity to address their concerns. It is more immediate than the previous yearly approach and highlights the ongoing work that the development team at SSG are doing. No doubt players will welcome this change. However, it can be argued that by following a quarterly press release schedule, longer term “goals” will not be discussed as they have been in previous yearly roadmaps. A more concise form of PR focused on three months periods is a more controlled form of PR. Many of the points that were raised by Raninia last July in the “delayed” yearly Producer’s Letter remain outstanding. Does the new schedule mean that they’ll be conveniently forgotten?

It should be noted that among the various content announcements mentioned in the latest producer’s Letter, there are still a few references to ongoing long term goals. Class rebalancing is one, although I can understand why SSG would wish to defer this for as long as possible because it really is a poison chalice. Class rebalances divide players and are seldom well received. More importantly, the letter specifically mentions lag which continues to plague the game. Currently new zones such as Gundabad suffer a lot of lag due to the numbers of players in the zone. However, lag still exists in both old and new content. Rohan and Minas Tirith are still areas with major stuttering and hitching. Plus missions are subject to lag both while playing and when trying to communicate with the associated NPC, afterwards. If this could be fixed, I’d happily take that as a 15th anniversary gift.

Another year on and I’m still very curious about the future of LOTRO. Comments left on a previous post that I wrote, by an informed source, has made me very sceptical about the likelihood of a console port anytime soon. It sounds to me as if the entire game would need to be re-written. In theory that would mean creating both a new PC and console version running on some contemporary game engine. Such an undertaking would be costly and time consuming. EG7 have indicated that they hope that the media attention generated by Amazon’s forthcoming Middle-earth TV show will translate into interest for LOTRO. As the show is due for release in Q4 2022, they will need to be prompt in delivering a product suitable for the tastes and needs of a modern gaming audience. I suspect that none of this will happen and that LOTRO as we know it, warts and all, will be all that greets potential new players. Looks like 2022 is going to be another year of watching and waiting. Hope can be a finite commodity.

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A Year in Gaming

Usually in a post such as this, my primary focus would be writing about the games that I’ve played over the last twelve month and what it was about them that I specifically enjoyed. However, this year I feel that I must address the wider issues that have dominated the news regarding the video games industry. Simply put, several very high profile and successful triple A video game companies have been beset by scandals over the last twelve months. And these have been of such a nature that they have finally laid to rest the myth that some still cling to, that working “in video games” is somehow different from working in more traditional industries because it’s “cool”. It turns out that it has all the same failings as TV, music and film. The people at the top are abusive and broken and maltreat those at the coalface who do all the real work for precious little reward.

Usually in a post such as this, my primary focus would be writing about the games that I’ve played over the last twelve month and what it was about them that I specifically enjoyed. However, this year I feel that I must address the wider issues that have dominated the news regarding the video games industry. Simply put, several very high profile and successful triple A video game companies have been beset by scandals over the last twelve months. And these have been of such a nature that they have finally laid to rest the myth that some still cling to, that working “in video games” is somehow different from working in more traditional industries because it’s “cool”. It turns out that it has all the same failings as TV, music and film. The people at the top are abusive and broken and maltreat those at the coalface who do all the real work for precious little reward.

Hence, I feel that there is now a moral dilemma in buying games from certain companies and that their products are in a way “tainted”. The same way as there is shopping at certain stores that are known for their unethical practises. However, a consumer boycott is not always the most effective form of protest and on occasions can do more harm to those parties one wishes to demonstrate a degree of solidarity with. However, one can still voice one’s unhappiness with the situation and that is what seems to be happening at present. Negative PR seldom goes unnoticed and as and when it impacts upon share prices, the message eventually reaches the top of the food chain. Action gets taken sooner or later but what the Activision Blizzard, Ubisoft and Bungie scandals highlight are a wider societal malaise. The abhorrent behaviour that we’ve read about seems to be ingrained in specific socioeconomic stratas. Fixing that is a much harder issue than just replacing a few managers and CEOs.

Moving on from how shitty the video game industry seems to be, personally speaking this has not been the most exciting year for my relationship with video games. As 2021 draws to an end my PC’s hard drive is filled with games that I’ve abandoned and become bored with. Cyberpunk 2077, GreedFall and Days Gone are a few examples of games that showed promise but became somewhat routine and pedestrian. I did enjoy my first major foray into the Assassin’s Creed franchise. Black Flag proved to have an engaging story and an unusual setting, hence I completed the game. My gaming mainstays, the MMORPGs The Lord of the Rings Online and Star Trek Online, also kept me busy this year. This was mainly due to the way this genre lends itself to “quick fix” gaming. STO in particular continuously runs events that afford the player a reason to log in and undertake a quick task. Yet despite this engagement, I don’t feel I’ve done anything significant in either game.

The jury is still out as to whether my Nintendo Switch has been a good or bad investment. It gets used mainly when my granddaughters come to visit and then Mario Kart is a firm favourite. But personally I have yet to find a game that enthrals me. I think I’m just culturally conditioned to do my gaming on a PC. And in other news, my love hate relationship with Fall Guys: Ultimate Knockout continues. There is fun to be had playing this game but the moment specific races and events appear, they instantly kill my passion. I have still yet to win a crown. This failure to achieve this particular goal bothers the heck out of me. I suspect that overall, my relationship with gaming is shifting. As a pastime it is becoming very much like mainstream cinema. There’s no shortage of content but it’s all rather generic, formulaic and mediocre.

As for 2022, well for the present I shall just continue to push on with LOTRO and STO. I have nearly finished the new expansion in LOTRO, Fate of Gundabad and have reached the current level cap of 140. I finally got on top of the new Legendary Item system and have managed to create a rather robust new weapon. I think I may soon make a return to The Elder Scrolls Online and see what content I have waiting for me. I usually enjoy playing for a few months continuously and feel that subscribing improves the overall experience. I shall also keep a weather eye on the video game industry to see if and how it bounces back from the recent scandals assailing it. It already looks like the player uptake of NFTs is not going to be as easy as some publishers have anticipated. Maybe I’ll chance upon some hidden video game gems in the next 12 months and my enthusiasm will be restored. Time will tell.

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LOTRO on Consoles

When EG7 bought the Daybreak Game Company over a year ago, they mentioned in a subsequent investor report that a console port was being considered for the MMORPG The Lord of the Rings Online. This was met with a degree of scepticism by the player community who saw it mainly as speculative marketing. However, one year on and EG7 has referenced a potential console version yet again. Their Q3 2021 investor report lists a “release on consoles” as a medium term goal. The fact that this idea has been mentioned twice within a 12 month period is interesting. Investor reports are public information so EG7 no doubt knew that this “talking point” would find its way into the wider gaming press. It certainly means that the concept now warrants some serious consideration from LOTRO players.

When EG7 bought the Daybreak Game Company over a year ago, they mentioned in a subsequent investor report that a console port was being considered for the MMORPG The Lord of the Rings Online. This was met with a degree of scepticism by the player community who saw it mainly as speculative marketing. However, one year on and EG7 has referenced a potential console version yet again. Their Q3 2021 investor report lists a “release on consoles” as a medium term goal. The fact that this idea has been mentioned twice within a 12 month period is interesting. Investor reports are public information so EG7 no doubt knew that this “talking point” would find its way into the wider gaming press. It certainly means that the concept now warrants some serious consideration from LOTRO players.

From a technical perspective porting an ageing Windows based MMORPG from 2007 over to the latest generation of consoles is a major project. The UI as it exists in the game at present is cluttered and doesn’t scale well for higher resolutions. Plus the layout of skills is designed for point and click mouse access. The game textures also do not fare well at 4K plus the character models and animations are somewhat dated. Then there are issues regarding lag, hitching that are zone specific. Also tearing, the draw distance, the environmental “pop in”, clipping, loading times and possibly a hundred other issues. And if you are fixing all of these fundamental issues, wouldn’t it be wise to also address LOTRO’s long standing lack of comprehensive voice acting? Will a modern console audience want to play a game that still heavily relies on text driven dialogue?

Then there are further issues stemming from a successful conversion to both the latest Playstation and Xbox consoles. It is doubtful that crossplay is going to be implemented as it hasn’t been done so for other MMOs that have been converted. Both Star Trek Online and The Elder Scrolls Online have separate servers to accommodate console players. Thus a port for LOTRO would also require a new server system to support the game which no doubt comes at a significant cost. It can be argued that LOTRO’s PC server environment is lacking at present which raises the question as to whether there would be any changes to this infrastructure. In fact the more one thinks about this “project” the more it seems like a very capital intensive undertaking. Such an investment would have to be driven by some pretty compelling financial predictions. EG7 has referenced several times the potential interest the IP may receive due to the Amazon Prime Middle-earth television production that launches next year. Is that itself a big enough incentive?

However, there is an alternative train of thought to consider inlight of the choice of words EG7 have used in their latest investor report. Specifically “a major revamp to upgrade the visuals, modernize the experience”. Modernizing the experience may simply mean making the games overall graphics and systems work on the consoles. Cryptic have successfully done this for Star Trek Online by condensing menus, automating some skills and decluttering the UI. Their port to consoles has not essentially changed the gameplay or radically altered experiences between those playing STO on a PC and those on an Xbox or Playstation. Yet, there is scope to interpret “modernize the experience” as something akin to Star Wars: Galaxies New Game Enhancements (NGE). A revamp of that classic MMO that profoundly changed the game by taking a reductionist approach. Are EG7 implying that to port a game such as LOTRO it needs to be overhauled at source IE PC level first and then converted? Such a prospect is potentially troubling.

In the meantime, a console conversion remains a “mid-term” goal for EG7. One that I’m sure will be dependent upon ongoing revenue growth and senior staff being invested in the project. Something else to consider is that EG7 owns several game development studios such as Big Blue Bubble, Piranha Games and Toadman. A project of this kind would involve more than just Standing Stone Games. Although SSG have managed to keep the LOTRO alive and ticking over in the last few years, they have not exactly taken the game forward or in any way improved its standing. Bringing the game to a new player base such as console players presents a perfect opportunity to reset community relationships. However, all of this is a long way off, assuming that it ever comes to fruition. For the present the prudent LOTRO player would be best served focusing on playing the existing game and keeping an eye on the more immediate situation.

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Gaming, MMORPG, LOTRO, Fate of Gundabad, Expansion Roger Edwards Gaming, MMORPG, LOTRO, Fate of Gundabad, Expansion Roger Edwards

LOTRO: Thoughts on Fate of Gundabad

I’ve spent the last week catching up with recent content in The Lord of the Rings Online. I started the Update 30: Blood of Azog and struggled with the PVE quests, due to the stats nerf and LI change. I got to level 132 and then decided to replace my two Legendary Weapons on my Lore-master. I would like to thank Linawillow for their advice via social media. So much for the new system being easier to understand and implement. I now have new LIs that have boosted my stats sufficiently enough for me to deal with the mobs above 130. Hence I completed the story set in the Battle of Azanulbizar, which was very well conceived and implemented. It has a great deal of canonical detail and is engagingly presented. By the time I finished the Epic Story and side quests in the area, my character had reached level 136, so I decided to go straight to Gundabad.

I’ve spent the last week catching up with recent content in The Lord of the Rings Online. I started the Update 30: Blood of Azog and struggled with the PVE quests, due to the stats nerf and LI change. I got to level 132 and then decided to replace my two Legendary Weapons on my Lore-master. I would like to thank Linawillow for their advice via social media. So much for the new system being easier to understand and implement. I now have new LIs that have boosted my stats sufficiently enough for me to deal with the mobs above 130. Hence I completed the story set in the Battle of Azanulbizar, which was very well conceived and implemented. It has a great deal of canonical detail and is engagingly presented. By the time I finished the Epic Story and side quests in the area, my character had reached level 136, so I decided to go straight to Gundabad.

As I usually participate in the Bullroarer test preview of new content for LOTRO, I was already aware of the vertical dimension that is an integral part of the Delvings of Gundabad. Mattugard and Deepscrave are very reminiscent of Moria and one needs to reconcile oneself to the reality of navigating around such an environment. Thankfully, being several levels higher than the content of the area helps. So I have taken my time to explore these areas and have just taken quests as and when they’ve been offered. At present, there are lots of other players in the area, so if you do run into any difficulty or get lost, you are not without support. Whether you actually like the labyrinthine design is a matter of personal taste. If you stick to the main routes through the area, you will miss a great deal of discovery deeds. I find the best approach is to explore specific areas between stables and to be systematic in your approach.

To make my exploration of the entire zone a little easier, I used my supply of Mithril Coins to unlock access to all the new stables. I visited them using slow travel, as this also unlocks discovery deeds as you pass through an area. It also allows you to reconnoitre and determine the level and variety of mobs, without taking any unnecessary risks. When I do get into combat, although my new LI can deal significant damage, my moral takes quite a hit. I checked into this and it would appear that my armour and jewellery is now lacking. I last re-geared my primary alt back in January 2020, using lockboxes. I think it may be time to do this again but it makes sense to do so when I hit the new 140 level cap. By then I should have sufficient barter currency to buy reputation gear or alternatively, spend some money on lockboxes.

I have never been especially knowledgeable about the statistical side of LOTRO. I know what type of stats are beneficial to my class but I am not au fait with the minutiae of the system. Hence I tend to rely on how combat “feels”. It’s difficult to quantify but I tend to know when a fight is hard or more importantly, getting away from me. The new LI system has certainly boosted my stats and I now feel in control again but when I look at my alt’s stats in the character panel, the power creep is getting silly. I have over a million Tactical Mastery at present. This will no doubt increase further when I get to level cap. I can’t help but feel that when numbers become this big, they begin to fail to convey anything tangible to the average player. I wonder if LOTRO would benefit from a level “squish” as we saw recently in World of Warcraft or some other recalibration of stats.

One of the things I often find frustrating with the MMORPG genre is the gear cycle. Superior gear is usually gated behind reputation status, barter tokens or is just awarded when the player reaches the current level cap. This comes from a historical design choice where you earned intermediate gear at level cap and then went on to do group content such as raids to get the better gear. But very few players follow that route now. Hence it seems redundant to be awarded with the best gear once you hit level cap and have nothing else to do. Sadly LOTRO is still locked in this model. You need robust gear as you’re levelling and not having access to any is an impediment. This is why I didn’t start playing through Gundabad content until I was level 136. It means I will reach the new cap of 140 and re-equip my main character and then play through the remaining half of the expansion with an optimal build. I regularly inspect other players in my journeys and sometimes marvel at how they’ve come so far while indifferently equipped.

I was surprised to see that the Allegiance system has had a further faction added with this expansion. You can now affiliate with the Zhélruka, whose main hub is in the Hall of Vérnozal in Gundabad, which is convenient. There is a fast travel skill with a 5 minute cooldown which is invaluable if you’re currently questing in this region. Unlike the Mordor-expansion allegiances, the Zhélruka allegiance is scalable, allowing players with a minimum level of 20 and above to participate. It uses the Missions system, rather than zone specific PVE content that the previous allegiances did. It came as a pleasant surprise that developers SSG had added another. However, I’m not so well disposed toward the increase in virtue traits. These now cap at 80 which is a significant increase. I finally got the five that I currently have slotted on my primary character to level 75 a few months ago. I am somewhat peeved that I have to get on that particular treadmill again.

Returning to the subject of the new LI system, one of the consequences of this major revamp is that there is now a great deal of redundant NPCs throughout Middle-earth and a lot of superfluous rewards. The User Interface also retains some outdated features which will be confusing for players just beginning to use the Legendary Item system. It will be interesting to see if SSG makes an effort to remove these obsolete aspects of the game at some future point. There are also a lot of old items that still need to be replaced. I have half a dozen relic removal scrolls which I assume I will be able to exchange at some point for traceries removal scrolls. I suspect that there will be some players who will require a great deal of compensation, especially for store bought items

As I mentioned in a previous post, Fate of Gundabad is very much a question of more of the same. This seems to be the business model that Standing Stone Games have chosen and I suspect they are not going to change. If you are a returning player, then Fate of Gundabad will offer you a familiar experience. One that is reassuring and enjoyable as you know what the game has to offer but you’ll have a new story to immerse yourself in. If you are a regular player then that familiarity, untempered with time away from the game, may feel a lot more like repetition. As ever the story is well written and thought provoking. Bill Champagne’s soundtrack is sublime and he uses many of his established leitmotifs very effectively. There is a palpable atmosphere in Glooming Tarn, especially when the sombre and portentous music cues start to play. But overall, when looked at objectively, Fate of Gundabad is essentially just treading familiar ground.

Regardless of my views on Fate of Gundabad, the expansion is certainly proving successful. The volume of players online on Laurelin server has meant that the dynamic layering system is active in most zones. In one respect this is indicative of an expansion that is engaging with players and finding an audience. Sadly the downside to this are server performance issues. Lag is a common place, especially when interacting with Mission NPCs. There are also delays with skill inductions and connecting to the chat server. It can be quite an impediment at times. No doubt SSG will address these issues in the weeks to come. Overall despite following a tried and tested formula, Fate of Gundabad is the strongest expansion LOTRO has seen for a while. It has a wide variety of maps, several ways to level and a robust narrative. The polish will come over the next few patches. But as the main story about the line of Durin comes to an end, it does raise the question where does the game go from here?

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Gaming, MMORPG, LOTRO, Legendary Items, Fate of Gundabad Roger Edwards Gaming, MMORPG, LOTRO, Legendary Items, Fate of Gundabad Roger Edwards

LOTRO: The Beginning of the End

The recent Fate of Gundabad expansion for the MMORPG The Lord of the Rings Online, has increased the game's level cap from 130 to 140. Mobs of 130 or above have seen a significant statistical increase. Hence if you play through PVE content or undertake an on level skirmish, you may well struggle to defeat your enemies. To compensate for this, if you create a new Legendary Item and replace your old weapons, you will see a boost in DPS that allegedly allows you to deal with the stronger mobs. In principle, this seems like an equitable quid pro quo. However, this is a very significant change to the game. What I and many other players find “surprising” is that the developers, Standing Stone Games, have done precious little to publicise this change in game dynamics. At present there is a major lack of information both in-game and on the official forums.

The recent Fate of Gundabad expansion for the MMORPG The Lord of the Rings Online, has increased the game's level cap from 130 to 140. Mobs of 130 or above have seen a significant statistical increase. Hence if you play through PVE content or undertake an on level skirmish, you may well struggle to defeat your enemies. To compensate for this, if you create a new Legendary Item and replace your old weapons, you will see a boost in DPS that allegedly allows you to deal with the stronger mobs. In principle, this seems like an equitable quid pro quo. However, this is a very significant change to the game. What I and many other players find “surprising” is that the developers, Standing Stone Games, have done precious little to publicise this change in game dynamics. At present there is a major lack of information both in-game and on the official forums.

Today I finally decided to try and replace my existing Legendary Items on my primary character. Replacing my maxed out, First Age Lore-master staff and book is not some trivial change. These two items have been with me for three to four years and have had a substantial amount of time and resources lavished upon them. The moment I unequip them I see a significant drop in my character’s stats. Hence it is very important to me that any new weapon is at the very least comparable to that which it is replacing. However, I found trying to understand the new LI system extremely difficult. I managed to purchase a new Lore-master staff and book and reforge them to my current level of 132. However, no information was offered regarding the realities of purchasing, equipping and managing traceries. Furthermore, no guidance is offered as to their respective interchangeability, set bonuses and restrictions.

Hence, there is scope for errors. Such errors cost in-game resources such as Ancient Scripts. These resources are scarce and can only be obtained by investing time and effort into the game. So players will have to either take a calculated risk and live with their choices, or simply leave their current LI alone until they can find the answers and reassurance they need. So far, the only people providing answers are the LOTRO community themselves. LOTRO Players have a guide on their website and it is useful insofar as how the new LI system works. However, if you want class specific advice then that is harder to come by. It may appear in the weeks to come when some of the more analytical LOTRO players write guides and post FAQ videos. However, for a player such as myself, until I feel confident enough to create new LIs, I won’t be touching this aspect of the game. As my character is effectively gimped if I keep using my old weapons, there is no point in playing as I cannot progress in a manner I find enjoyable.

So to summarise, one of the most important aspects of this MMO has been changed with virtually no support from the developers. The information vacuum potentially leaves players confused, unsure and frustrated as to what to do next. The resulting statistical imbalance makes progress to the new level cap extremely difficult. Now is it just me or is this a massive mistake on behalf of Standing Stone Games? To say that this course of action is an act of poor community relations is an understatement. Being impeded from playing a game by the game itself is ludicrous. It also tends not to make customers happy. If I can’t make any progress with my new LI build in the next few days, I’ll just go and play something else. That means the money I was going to spend on lockboxes when I hit the new level cap will be spent elsewhere. Standing Stone Games loss could well be Cryptics gain.

I have played LOTRO regularly since 2008. It is not a perfect MMO but it has its some unique points. The intellectual property is one and the community is the other. The game itself is big and sprawling, with numerous very well conceived storylines. Every now and then a reference, character or geographical feature will just strike a chord with the player and in those moments the game is at its best. However, LOTRO is also repetitive. Nothing really new has been added to the game in years. LOTRO survives by offering variations on a theme, more of the same and ultimately being the only multiplayer virtual Middle-earth game available at present. Depending upon your perspective, players are either part of an unique, exclusive, niche market experience or simply over a barrel. 

The relationship between any game developer and its players should be an equitable one. Sadly, this has not been the case with LOTRO for a long time. Put simply the community does far too much heavy lifting with regard to the games promotion and the sharing of knowledge. It is also far too forgiving of SSG failings which in recent years have been many. Community relations are poor as are communications. The games monetisation is becoming increasingly questionable and this latest debacle over LIs has been tediously predictable. I and many other players saw it coming a mile off. The question now that I and other LOTRO players have to consider is how much more are we prepared to tolerate? Because SSG seems hellbent on making the same mistakes again and again. And their intransigence further diminishes the ever decreasing fun that the game offers.

Even if I can find a prompt solution to my LI problem and resume playing, I am faced with an expansion that really doesn’t offer anything intrinsically new. I essentially get the conclusion to a story and the opportunity to replace all my gear once again. Or I can create a new alt and play through content that I’m very familiar with. There is no alternative levelling path, no new systems to explore and master, nor any fun mini-games. LOTRO is like a restaurant that has an interesting theme but sadly hasn’t radically altered its menu for 14 years. For some that may well be a selling point. For others, such as I, it’s beginning to become less and less appealing. In many respects the most saddening aspect of this change in relationship is the air of indifference from SSG. I shall give it a week or two but it may be time for me to part company with LOTRO. If that is the case, I shall be genuinely sad as the fault will not lie with me.

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LOTRO: The Benefits of Being a VIP For a Month

I recently created a new Brawler class character in the MMORPG, The Lord of the Rings Online. This is the first time I’ve rolled a new alt while not subscribing. Hence I suddenly became aware that a great deal of features and functionality that I usually take for granted were not available. I started unlocking these services in a piecemeal fashion but soon realized that this wasn’t very cost effective. So I started digging around online to see what the exact benefits are of subscribing to LOTRO and becoming a VIP player. There is a comparison chart available if you do a Google search but it is far from comprehensive. For example a free player has to pay to unlock skill point set bonuses, which surprised me. Overall, the entire monetisation of LOTRO is somewhat arcane. However, if you subscribe for one month to become a VIP, when you stop paying you drop down to Premium player status, rather than return to that of a Free player. This has benefits.

I recently created a new Brawler class character in the MMORPG, The Lord of the Rings Online. This is the first time I’ve rolled a new alt while not subscribing. Hence I suddenly became aware that a great deal of features and functionality that I usually take for granted were not available. I started unlocking these services in a piecemeal fashion but soon realized that this wasn’t very cost effective. So I started digging around online to see what the exact benefits are of subscribing to LOTRO and becoming a VIP player. There is a comparison chart available if you do a Google search but it is far from comprehensive. For example a free player has to pay to unlock skill point set bonuses, which surprised me. Overall, the entire monetisation of LOTRO is somewhat arcane. However, if you subscribe for one month to become a VIP, when you stop paying you drop down to Premium player status, rather than return to that of a Free player. This has benefits.

So after some research, here is what I discovered regarding the benefits that are maintained on a per-character basis, when downgrading from VIP to Premium. It should be noted that the following benefits are only maintained for characters that have been logged into the game while the VIP status is active. To clarify, if you create a new alt while a Free player, upgrade your account to VIP and then log into the game with the aforementioned new alt, the following benefits persist when you stop subscribing and drop down to Premium. If you have an alt that you created as a Free player and do not log them in while a VIP, you will not see any benefits afterwards. Also note, these per-character unlocks also work for content that the character hasn't reached, due to level restrictions and other qualify criteria.

After downgrading from VIP to Premium you keep the following:

  • All trait slots unlocked for all your characters on all servers.

  • Swift travel from all stable NPCs.

  • Riding skill quest for all your characters at level 20.

  • All 5 inventory bags remain unlocked.

  • The currency cap of 2 gold for Free players and 5 gold for Premium players is lifted.

  • You keep access to the last level you reached within the Crafting Guild.

  • You can still access items placed in the shared wardrobe and dye them but you can no longer replace them.

You lose the following features after downgrading from VIP to Premium:

  • Two character slots (VIP has 7 by default, Premium has 5 premium. You may have to disable two characters).

  • Access to all quest packs and skirmishes.

  • Access to the Legendary Servers.

  • Shared wardrobe if not used by other alts (20 slots).

  • Rested 100% XP.

  • Monster play.

  • Ability to spend destiny points.

  • 30 auction house listings.

  • Access to your Mailbox everywhere.

  • Access to crafting guild advancement.

As you can see there are tangible rewards to be had from subscribing, if for only one month and then dropping to Premium status. It is definitely superior to being a Free player. Ultimately your decision to do so is dependent upon your personal gaming budget and your own views on video game monetisation. However, it is useful to be aware of the differences in customer status in LOTRO. In the meantime do not forget the current offer available from Standing Stone Games in which they are giving away all quest packs within the game, permanently. The code LOTROQUESTS2021 can be redeemed up until the 31st of November. This combined with subscribing for one month and thus becoming a Premium player unlocks a significant amount of content and will save players a lot of money.

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Gaming, MMORPG, LOTRO, Tying Up Loose Ends Roger Edwards Gaming, MMORPG, LOTRO, Tying Up Loose Ends Roger Edwards

LOTRO: Tying Up Loose Ends

I discovered an excellent thread on the official Lord of the Rings Online forums today, created by Tesalion Lortus, which tackles the complicated subject of outstanding and unresolved storylines within the game. It is a very well researched and comprehensive post. I try my best to keep abreast of the various ongoing stories within the MMORPG but this list of plotlines that have yet to be completed, is a timely reminder of the sprawling narrative that Turbine/Standing Stone Games have woven over the last 14 years. The story is a major reason for this game’s longevity and many players enjoy the way it references and compliments so much of Tolkien’s overall lore. But it would appear that there are numerous story arcs that have not reached fruition, going back as far as the Helm’s Deep expansion that was released in 2013. Naturally, now that this matter has been highlighted so well, I am curious to see what SSG intends to do to resolve the situation.

I discovered an excellent thread on the official Lord of the Rings Online forums today, created by Tesalion Lortus, which tackles the complicated subject of outstanding and unresolved storylines within the game. It is a very well researched and comprehensive post. I try my best to keep abreast of the various ongoing stories within the MMORPG but this list of plotlines that have yet to be completed, is a timely reminder of the sprawling narrative that Turbine/Standing Stone Games have woven over the last 14 years. The story is a major reason for this game’s longevity and many players enjoy the way it references and compliments so much of Tolkien’s overall lore. But it would appear that there are numerous story arcs that have not reached fruition, going back as far as the Helm’s Deep expansion that was released in 2013. Naturally, now that this matter has been highlighted so well, I am curious to see what SSG intends to do to resolve the situation.

I won’t repeat all of the plot points provided in the original forum post. Here is sufficient to give you an indication of the scope of research that Tesalion Lortus has carried out.

  • The Bugdatish storyline.

  • Borangos the Horror and his plan.

  • The fate of Karazgar.

  • Thostír the Rank, a great fire-drake of the East.

  • Brathar Crack-helm and his Dourhands.

  • Jajax and his brother.

  • Where is Corudan?

Thankfully, one of the things that SSG does well is write complex and long term story arcs well in advance of their release. It is not unusual to find characters from the dim and distant past resurface years later in the LOTROverse. For example Atli Spider-bane, who we initially encounter at Archet in Bree-land at the start of the game, later returns at Lhingris in Mordor, on the far side of Cirith Ungol in the Morgul Vale. Then there is the enigmatic Trév Duvárdain warrior Aviar, who was exiled from her tribe and had her clan name removed. We first encountered her in Forochel. Living as a brigand, she was shown mercy by the Ranger Lothrandir. However, his compassion irked her and so she followed him and so she was ensnared by Saruman. This ultimately led to Lothrandir capture and imprisonment in Orthanc. Saruman called her Gun Ain (without name). During the ruin of Isengard she was again subject to the Rangers justice. On this occasion Halbarad renamed her “mercy” and set her loose. Perplexed, she wandered into Rohan and was shown kindness by Bingo Boffin when he met her at Grimslade. It is a rather unusual and redemptive story arc.

Tesalion Lortus thread on the forum regarding these multiple loose ends garnered a response from LOTRO developer, Made of Lions. They said “To be honest, we have so many of the items on this list earmarked for future quest stories already!” which is reassuring. Because if the history of gaming has proven anything it is that players remember everything and the internet is a pedants paradise. Plus I find continuity in storytelling integral to my enjoyment of LOTRO. Hence it is important that such standards are maintained for the sake of both the game. However, let us not forget that for every LOTRO player that revels in the dense narrative, there is always another who dismisses all quest texts and chooses to remain oblivious to the subtleties of the plot. It takes allsorts I guess. Although the latter group are free to play as they see fit, I feel that they are missing out on a key component of the game. Yet for some, the MMO genre is about “doing” and any framing story is purely an optional extra.

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LOTRO: Fate of Gundabad Bullroarer Preview

Yesterday afternoon (UK time) Standing Stone Games made the forthcoming expansion for the MMORPG, The Lord of the Rings Online, available on the Bullroarer test server. This new release, Fate of Gundabad, is due to launch on the 10th of November which is under two weeks away. However, I suspect that this expansion has been under development for a while as it appears fairly complete without very little or no placeholder material. Players have already been providing feedback on the official forums and it would seem that the nuts and bolts of the area are in place and functional. There appears to be a substantial amount of new zones in this expansion with areas both above and below ground. It is worth mentioning straight away that if you are a LOTRO player who didn’t especially enjoy navigating your way through Moria, you will probably find the new areas underneath Mount Gundabad as equally frustrating. There are dense groups of Orcs and other enemy mobs to get past and I suspect these areas will be quite taxing.

Yesterday afternoon (UK time) Standing Stone Games made the forthcoming expansion for the MMORPG, The Lord of the Rings Online, available on the Bullroarer test server. This new release, Fate of Gundabad, is due to launch on the 10th of November which is under two weeks away. However, I suspect that this expansion has been under development for a while as it appears fairly complete without very little or no placeholder material. Players have already been providing feedback on the official forums and it would seem that the nuts and bolts of the area are in place and functional. There appears to be a substantial amount of new zones in this expansion with areas both above and below ground. It is worth mentioning straight away that if you are a LOTRO player who didn’t especially enjoy navigating your way through Moria, you will probably find the new areas underneath Mount Gundabad as equally frustrating. There are dense groups of Orcs and other enemy mobs to get past and I suspect these areas will be quite taxing.

The Fate of Gundabad expansion adds a new area that directly abuts next to the existing Elderslade map. The northern road that bypasses the Angmarim tower of Caivád Sâr leads to Câr Bronach, which was previously blocked by a locked gate. The player can now enter this area and the region very much in the idiom of Angmar to which it connects. There is a road that traverses Câr Bronach from east to west and leads to Nan Gurth. Midway along this road there is a very impressive Dwarven structure, Mur Shatraug, the Witch-gate. This is the northerly entrance to Gundabad. Enemies hold this entrance so entry is not easy. A second road strikes south west and circles round the western side of Mount Gundabad to an area called Welkin Loft. Due to the altitude this is a snowy zone and filled with ravines as the road travels up the mountainside. There are several Angmarim camps and the contested area of Uzdarulzahar, where Dwarves fight both Orcs and Frost Dragons.

Upon entering Mur Shatraug entrance, there is an underground zone called The Delvings of Gundabad. It is split into five subzones, all of which form a broadly circular route running clockwise. The first Pits of Stonejaws is akin to The Glittering Caves in Helm’s Deep and the Foundations of Stone in Moria. It is a maze and rife with mobs. This area leads to Mattugard which is very much like Zelem Melek in Moria. There is an immense abyss in the centre of the map and a triangular road around it. Vast windows in the mountainside roof let in a pale light. On the eastern side of Mattugard is an exit which leads to the main entrance to Mount Gundabad in the Elderslade map, which is a contested zone. Mattugard is populated by Orcs, Grodbog Spitters and Goblins on Bats (yes you read that right). The next connecting area is Deepscrave which is similar to Mattugard but with more bridges and walkways. There are also infestations of bioluminescence growths encrusting the walls. This in turn leads to Glooming Tarn, which features an underground lake. It is filled with crystal spiders and looks similar to the Giants Causeways with its interlocking basalt columns. Finally, the road leads to Clovengap, the former garden city of the Gundabad Dwarves. There are lights, windows and lush green terraces as well as Wargs. Clovengap exists out onto the surface and Welkin Loft.

The new zones in Fate of Gundabad are large and totally in accord with the ongoing Epic story. If you enjoy Dwarven culture and its respective aesthetic in LOTRO then this expansion should prove enjoyable. However, there are very few entirely new assets on display apart from several reskinned mobs and a handful of relatively unique Dwarven structures. Pretty much everything else is a variation on established themes using assets that players are already familiar with. I suspect that a lot of players will find travelling throughout the Delvings of Gundabad to be an uphill struggle due to the mob density and the complex routes that SSG seem to delight in creating. As always, I’m sure the developers will attempt to compensate by providing a very engaging story as they so often do but I can’t help but feel that Fate of Gundabad is lacking the aesthetic inspiration found in prior updates such as Wells of Langflood and Vales of Anduin.

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LOTRO: Problems With the Revised Legendary Item Systems

NB. If you have a strong feeling of deja vu while reading this post, it’s not just you. Most of the points raised here were mentioned previously a few weeks ago when I wrote about my experiences during the beta testing of Update 30.3 on Bullroarer server. I’m sure long time LOTRO players will not be at all surprised by what is discussed in this post.

Developer’s Standing Stone released Update 30.3 for the MMORPG The Lord of the Rings Online today. This includes the new Brawler class and the revised Legendary Item system. The latter has proven to be problematic. Firstly, there has been no support information from SSG as to how the new system works. There is no in-game tutorial or quest that orientates the player. In fact unless a player opens up the LI window and discovers that there is a new “appraise” button added to the UI, they could easily continue playing totally oblivious to the revised system. Secondly, all the bugs and glitches that were highlighted by players on the test server have not been addressed and have been ported over to the live servers. Unless you are the type of player who is heavily invested in the game and has kept abreast of the various threads about the revised LI system on the official forums, you will have to muddle through the best you can. Furthermore, you will be at risk of making mistakes, wasting valuable in-game resources and potentially gimping your new LI.

NB. If you have a strong feeling of deja vu while reading this post, it’s not just you. Most of the points raised here were mentioned previously a few weeks ago when I wrote about my experiences during the beta testing of Update 30.3 on Bullroarer server. I’m sure long time LOTRO players will not be at all surprised by what is discussed in this post.

Developer’s Standing Stone released Update 30.3 for the MMORPG The Lord of the Rings Online today. This includes the new Brawler class and the revised Legendary Item system. The latter has proven to be problematic. Firstly, there has been no support information from SSG as to how the new system works. There is no in-game tutorial or quest that orientates the player. In fact unless a player opens up the LI window and discovers that there is a new “appraise item” button added to the UI, they could easily continue playing totally oblivious to the revised system. Secondly, all the bugs and glitches that were highlighted by players on the test server have not been addressed and have been ported over to the live servers. Unless you are the type of player who is heavily invested in the game and has kept abreast of the various threads about the revised LI system on the official forums, you will have to muddle through the best you can. Furthermore, you will be at risk of making mistakes, wasting valuable in-game resources and potentially gimping your new LI.

What makes this situation even more frustrating is that it was utterly predictable. SSG has a track record of ignoring player feedback, committing to deadlines and launching broken updates. This course of action always ends in a community management disaster which is further exacerbated by the developer's tone deaf, highhanded approach to dealing with PR problems and their total inability to learn from past mistakes. I and many other long time LOTRO enthusiasts find the latter to be the most egregious offense. The way the company seems to deliberately set itself at odds with its players (who are also customers) and then blithely walks inexorably into a problem of their own making is staggering. Ultimately, such behaviour sends a very clear message. There is clearly a conflict of interests somewhere in the chain of command and it is proving detrimental to the games evolution and customer relations.

I spent most of the evening talking to kinfolk as well as fellow LOTRO players on Discord and Twitter trying to ascertain whether I had missed some key information regarding Update 30.3 and important LI revision. Sadly, I concluded after several hours that this wasn’t the case. There is no easily accessible in-game resource that either provides directly, or points towards a guide for the new LI system. Eventually I found a useful document, created by Helcawen as a means to help orientate their kinship members. It is an informative guide but is still subject to change as it reflects the “broken” system as it currently is. Apparently SSG have made one post on the new LI system but unless you are especially adept at using the official forums it’s hardly easy to find. However, there is no shortage of player feedback cataloguing the issues that they are discovering about the new LI system. 

Many of the resources that are used in the new LI system, such as XP runes, have to be used in a specific order or else the player doesn’t get the maximum benefit from them. Then there is the cap on resources such as Ancient Scripts which means you are forced to spend them before you can acquire any more. And then there is the increase in options to spend Mithril Coins to unlock and upgrade resources. Not only has this become more prevalent but the system is currently broken with Tracery levels exceeding the level of the LI that they’re used in. It would also appear that the most powerful Traceries are exclusive to lootboxes. But for me, the biggest problem is with replacing a Legendary Item that has been maxed out. Simply put, you do not get sufficient resources to create a commensurate replacement. Considering the time, effort and money that I’ve put into my existing LI this is an unacceptable situation and a deal breaker.

Assuming that SSG are going to “fix” the new LI system, I don’t think I shall touch my level cap Lore-master staff and book l currently have on my primary character. I shall wait until the Fate of Gundabad expansion launches in November and ensure I’ve reached the new level cap of 140 before I make any important changes. I shall also be watching very carefully how SSG handles this situation because my patience is finally exhausted with them and their cavalier attitude. If I cannot replace my LI with something comparable then I see no reason to keep playing. As a paying customer, I don’t like downgrades of service or having something taken from me. For years players have debated the future of LOTRO and pondered its fate. I believe that SSG have reached a point where their actions are directly harming the game and alienating players. They’ve been warned time and time again about the consequences of their actions. If things go ill for them, then they are the architect of their own demise and deserve no sympathy.

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A Month in Gaming

September has been and gone and the nights are now drawing in. Usually this time of year is ideal for gaming but sadly I’ve had a lot on over the last 30 days and as a result there’s been precious little time for gaming or indeed writing. Such is life. When I did have some leisure time, MMOs were the easiest way to get a quick gaming fix, as per usual. Standing Stone Games announced that the next expansion for The Lord of the Rings Online would be released in November and that a revision of the Legendary Item system would be coming prior to that. Hence I took a look at the beta builds on the Bullroarer test server and then started prepping my various alts on the live servers, to get ready for this major change. I also managed to complete the latest event in Star Trek Online. However, beyond these straightforward tasks I didn’t really get to do much more.

September has been and gone and the nights are now drawing in. Usually this time of year is ideal for gaming but sadly I’ve had a lot on over the last 30 days and as a result there’s been precious little time for gaming or indeed writing. Such is life. When I did have some leisure time, MMOs were the easiest way to get a quick gaming fix, as per usual. Standing Stone Games announced that the next expansion for The Lord of the Rings Online would be released in November and that a revision of the Legendary Item system would be coming prior to that. Hence I took a look at the beta builds on the Bullroarer test server and then started prepping my various alts on the live servers, to get ready for this major change. I also managed to complete the latest event in Star Trek Online. However, beyond these straightforward tasks I didn’t really get to do much more.

I toyed with the idea of playing New World. I had taken part in an earlier beta test and found elements of the game to be quite appealing. I especially enjoyed the combat which I felt was both fluid and had a sense of physicality. Yet the minimal plot, voice acting and general “old school” approach made the overall game feel somewhat archaic to me. And so I decide not to purchase it and get swept up in the excitement of a new MMO launch. However, it can be very interesting to observe such a phenomenon. Many of my blogging colleagues have been documenting their experiences and it can be very interesting reading multiple perspectives upon different aspects of the game. Plus the perennial question of what is a “good MMO launch” has been raised once again. Personally I am too old and impatient to have to deal with logon queues and for daily, rolling patches to fix content.

I did manage to log into Call of Duty: Modern Warfare. Rather than play Warzone, I opted for Team Deathmatch with AI bots. I cranked up the difficulty and it proved quite taxing but on the plus side, it was nice to be able to play a game without any angry commentary in chat and more importantly people cheating with aimbots, or rage quitting the game and closing it for everyone as they were hosting. I am a big advocate of multiplayer games having AI bots as an alternative to live play. Playing against bots means you can practice and work upon your skills as well as just enjoy gameplay at a level that you can cope with. For many players it is potentially the only time that they’ll be able to access certain weapons, kill streaks and such like. Although playing with others is an integral part of such games as CoD:MW, it is always good to have options that don’t make your enjoyment totally dependent on others

Sadly, I am not using my Nintendo Switch much as I expected. I assumed that the handheld device would easily lend itself to short bursts of intermittent gameplay, which reflects my current schedule. But this doesn’t seem to be the case, although I do think this comes down to the sort of games one has. I may need to buy some new titles that lend themselves to casual gameplay, or 30 minute sessions over a long period of time. Perhaps the RPG Disco Elysium will fit that bill. I think the most I did in September with my Switch was update the software. At least now it supports bluetooth earbuds.

As for October, I’m not sure If it is wise to make any major gaming plans. I am toying with the idea of using an old hard drive to upgrade to Windows 11, to see how it performs. If there are any major issues I can easily return the original drive without any inconvenience. I guess that LOTRO and STO will fill the gaming gap, as per usual. As and when I get more time, I may look around for something new to play. It may be time to step outside of my comfort zone and try something different. The last few times I’ve done this the results have been positive.

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LOTRO: Bullroarer Update 30.3 and Legendary Item Conversion

Bullroarer Update 30.3 - Beta 3 is currently live on The Lord of the Rings Online test server. This latest build focuses on Brawler Class and New Legendary Item System. As a player whose primary character (a level cap Lore-master) has two Legendary Items that are currently “maxed out”, I have been very interested in the revisions that developer’s Standing Stone Games have been working on. However, having logged into the test server last night and tried the new system, I now have reservations regarding the current build and concerns regarding several issues associated with converting an existing LI to a new one. I will try to keep my thoughts on the matter as clear and as simple as possible because despite changes, the new LI system is still very arcane. The average LOTRO player who struggles with the intricacies of the current game mechanics may possibly find the revised process just as complex.

Bullroarer Update 30.3 - Beta 3 is currently live on The Lord of the Rings Online test server. This latest build focuses on Brawler Class and New Legendary Item System. As a player whose primary character (a level cap Lore-master) has two Legendary Items that are currently “maxed out”, I have been very interested in the revisions that developer’s Standing Stone Games have been working on. However, having logged into the test server last night and tried the new system, I now have reservations regarding the current build and concerns regarding several issues associated with converting an existing LI to a new one. I will try to keep my thoughts on the matter as clear and as simple as possible because despite changes, the new LI system is still very arcane. The average LOTRO player who struggles with the intricacies of the current game mechanics may possibly find the revised process just as complex.

Therefore, before I commence my summary of what I see as being the key problems, I would strongly urge those players who are already au fait with the existing LI system to read the thread on this current test build, over on the official LOTRO forums. Many of the posts there are made by long time, experienced players who share similar concerns to mine. They have supplied lots of data and technical analysis to substantiate the perceived problems.

Upon logging into Bullroarer (after having copied my level cap Lore-master), I opened the Legendary Item window to find that my Lore-master staff (which was maxed out and imbued) was missing. This is a known bug in the build. Some crafted weapons do not register. So I then converted my First Age Lore-master book (again imbued and fully maxed out), using the handy button at the bottom right hand corner of the LI window. I received 66 Enhanced Runes (Lvl 121), 4800 Ancient Script, 240 Enhanced Runes (Lvl 121), 8 Fragmented Morgul Traceries. Now to cut a long story short, the new constituent parts provided, when applied to a new LI were not sufficient to create a replacement weapon of commensurate quality. I tried this and when I equipped the new weapon and compared my characters stats on a before and after basis, they were not the same. The drop was between 15% to 20% which is quite significant.

The main point of contention appears to be with the current conversion compensation. There have been examples of non-imbued level cap LIs yielding the same rewards as imbued maxed out FA LIs. This obviously needs to be addressed. Then there is the wider issue of compensation for existing items associated with the old LI system. Shards, empowerment scrolls, crystals, relic boxes, runes, legacy replacement scrolls, scrolls of combination, legacy replacement scrolls and the like. All of which will be rendered obsolete when this update launches. Players will expect something back in return for these, especially for items bought from the LOTRO store. And another point of contention is when is the optimal time to convert your existing LIs? When Update 30.3 officially launches on October 13th or will it be wiser to wait until after Fate of Gundabad expansion launches on November 10th when players have reached the new level cap?

There are two weeks left until the proposed launch of the New Legendary Item System. Naturally anything currently being beta tested can potentially be changed. However, SSG has a track record of not always fixing systems and mechanics in beta and often releases updates that are still flawed. I would also argue that this revised system for LIs is still convoluted and doesn’t lend itself to being easily understood. I worry that players are going to log into LOTRO to find that the new LI system does not provide them with a commensurate weapon compared to what they already have and that there may not be adequate compensation for obsolete items. Let us remember that LIs require a significant investment of time, resources and for some player money. The last thing SSG needs are players that feel that something has been taken away from them.

Therefore, let us hope that these issues are remedied in the next fortnight and that SSG takes onboard the feedback that players are currently giving them. If more time is required, then the launch of Update 30.3 needs to be pushed back. Risking a debacle that may even eclipse the one that happened in 2013 when the skills tree was introduced, is a foolish and unnecessary risk. Yet I cannot help but feel that SSG are blithely walking into yet another problem of their own making. In the meantime I am going to level some additional LIs in the remaining two weeks to create additional resources for a suitable new weapon. If I ultimately find myself in a situation where I am demonstrably “hobbled”, statistically speaking, by the coming changes and have to repeat the work that I’ve already done, then it may be time for LOTRO and I to part company. I’m sure I’m not the only person considering this.

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LOTRO: Following an Established Formula or Demonstrating a Lack of Vision?

Standing Stone Games have announced that Fate of Gundabad, the next expansion for the MMORPG The Lord of the Rings Online, will launch on November 10th. Pre-orders are now available and like the last three expansions, the latest will be available in three different versions. A Standard Edition which retails for £30. A Collector’s Edition with some additional items priced at £60. And then there’s the so-called Ultimate Fan Bundle which is loaded with trinkets and baubles. This costs £100. Whether the more costly versions offer anything tangible and of “value” is obviously subjective and is already up for debate. However, there are no real surprises here. This pricing model has been established since August 2017 and the release of Mordor. And the game content is similarly formulaic.

Standing Stone Games have announced that Fate of Gundabad, the next expansion for the MMORPG The Lord of the Rings Online, will launch on November 10th. Pre-orders are now available and like the last three expansions, the latest will be available in three different versions. A Standard Edition which retails for £30. A Collector’s Edition with some additional items priced at £60. And then there’s the so-called Ultimate Fan Bundle which is loaded with trinkets and baubles. This costs £100. Whether the more costly versions offer anything tangible and of “value” is obviously subjective and is already up for debate. However, there are no real surprises here. This pricing model has been established since August 2017 and the release of Mordor. And the game content is similarly formulaic. 

Fate of Gundabad will contain new PVE quests, raids and instances. There will be new reputation factions and because of the increase of level cap from 130 to 140, new gear to obtain. A new class, the Brawler, will be included (where in the past we’ve had new races), as well as new crafting levels to earn and recipes to gain. Effectively, players of LOTRO will be getting more of what they have already. Variations on existing themes. In the past I’ve used the analogy of a fast food franchise, where you know what you’re getting and it is always consistent. This comparison is not meant in a derogatory manner and simply highlights what developers SSG are offering. However, LOTRO is 14 years old and the game is showing its age. Nothing radically different has been added to the game for a long time. Are SSG following an established formula or simply showing a lack of vision?

Not so long ago when EG7 acquired Daybreak Game Company, there was a brief period of optimism, mainly due to the promising statements made by then CEO Robin Flodin. However, he’s now left the company and the acting CEO is Ji Ham, who has been CEO of Daybreak for the last six years. The success of Ji Ham’s tenure at Daybreak is debatable. The perspective of a gamer who has seen beloved titles closed or left in maintenance mode will naturally differ from an investor who is focused purely on the bottom line. I am curious to see whether titles such as LOTRO will get any of the upgrades that were referenced in last year’s investor presentation from EG7. Or whether energies will be diverted elsewhere, now that Flodin has left the scene. Remember that EG7 are currently developing a triple A MMO based upon a licensed property.

I have a great fondness for LOTRO but my relationship with the MMO has certainly changed over time. I now find myself in a position where I am not very enthusiastic for this forthcoming expansion. It isn’t offering anything new, other than a new class. In the past resources, staffing and a host of other reasons have been cited as to why SSG haven’t done anything radical with LOTRO under their tenure as developers. I now think that they no longer have the in-house skills and expertise that they did a decade ago. Therefore they produce “more of the same” because that’s all they have the capacity to do. All things considered, it may be time to replace the fast food analogy I’ve previously applied to LOTRO. It’s now like meeting up with an old school friend who hasn’t moved on in life and is still doing the same things they did back in the day. Mind you, couldn’t the same observation be applied to most ardent players of LOTRO?

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LOTRO: Brawler Class Preview

Standing Stone Games are currently previewing the new Brawler class and major revisions to the Legendary Items system on the Bullroarer test server. So I decided to take a look today. As ever, they have made it very clear that both of these are very early builds and therefore subject to change. In fact some elements of this “first look” have not even been fully integrated into the game. For example, the quest arc prior to entry to Moria is still linked to the existing Legendary Item system and as of yet has no suitable rewards for the Brawler class. Players using the test server need to visit the Eyes and Guard tavern in Archet to obtain a suitable LI. It is also the same for Brawler related gear. Most quest lines do not at present provide suitable gear for this new class. Also many icons and tooltips associated with both Brawlers and LIs are temporary placeholders or recycle existing content.

Standing Stone Games are currently previewing the new Brawler class and major revisions to the Legendary Items system on the Bullroarer test server. So I decided to take a look today. As ever, they have made it very clear that both of these are very early builds and therefore subject to change. In fact some elements of this “first look” have not even been fully integrated into the game. For example, the quest arc prior to entry to Moria is still linked to the existing Legendary Item system and as of yet has no suitable rewards for the Brawler class. Players using the test server need to visit the Eyes and Guard tavern in Archet to obtain a suitable LI. It is also the same for Brawler related gear. Most quest lines do not at present provide suitable gear for this new class. Also many icons and tooltips associated with both Brawlers and LIs are temporary placeholders or recycle existing content.

The Brawler is a melee class. It is supposed to be “inspired” by Helm Hammerhand. Brawlers do not rely upon standard weapons but instead use Battle Gauntlets and heavy armour. The main focus for Brawlers is damage per second, off-tanking and providing support. Any race in Middle-earth can be a Brawler with the exception of Beornings, which are their own hybrid race and class combination. They have two primary lines of specialisation. The blue line (The Fulcrum) is for tanking and support. The red line (The Maelstrom) is a damage specific line. The yellow skill tree (The Fundament) is to augment and bolster the other two. As with the Champion class, which generates and uses Fervour, the Brawler gains and expends Mettle. There is a meter on the skillsbar. Brawler skills include light and heavy attacks, buffs and debuffs, self heals and special AoE attacks.

Rather than create a Brawler and auto level straight to 130, I decided to play through the tutorial and progress through Bree-land for a while. That way I could assess and come to grips with the basic skills as they were earned. Despite this being a very early build the Brawler plays quite well at present. The basic skills of heavy and light attacks are done as different kinds of punches. The animations are okay and it all feels quite tangible. Your blows do damage and the mobs react to them in a timely fashion. However, beyond the actual mechanics, it is very much a matter of taste as to whether you find this sort of fisticuffs “appropriate” in a MMORPG such as The Lord of the Rings Online. I personally find it somewhat incongruous that the Brawler class has been extended to Elves and Hobbits. Punching your way through early content seems plausible but is it credible to “beat” one’s way into Mordor?

As for Legendary Items 2.0, I only took a cursory look at this new system. The streamlining of weapons with four types of socketed items (“traceries”) that accommodate growth without having to replace the weapon is a step in the right direction. But because I’ve never fully come to grips with the existing LI system I cannot assess whether the new systems offer commensurate results to what I have already. Ultimately I need to be able to compare the stats that I have on my primary character on Laurelin, to those on Bullroarer. I am assuming that at some point when the LI changes are approved, players on the live server will get a replacement weapon or a refund of points. If we have to start from scratch without any recompense there will be “community problems”. Essentially, I expect my stats to remain the same when the new LI system is released. If I lose anything or feel that something is not a like for like replacement, I will consider SSG to have failed.

The other two things of note associated with this preview is that SSG have announced the name of the next expansion for LOTRO. It will be Fate of Gundabad. I hope it is more substantive than War of Three Peaks. It is also interesting to see that Bullroarer opened a day early exclusively for “content creators”. It’s something that lots of other game developers do, so it’s not in any way anomalous but I personally wasn’t aware of any major, heavy hitting LOTRO streamers. I always got the impression it is a somewhat niche market and no one had audiences in the 100K range. As for the wider issue of this preview itself, I think it’s too early to really make a definitive assessment as to the success or failure of either the Brawler Class and the revised LI system. I will certainly check again when the second preview goes live and there is more information available and better in-game integration.

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A Month in Gaming

Again this is more a case of two months in gaming. Furthermore although I was quite active in July, I was less so in August as the Blaugust 2021 Festival of Blogging event consumed the lion share of my leisure time. The majority of my gaming time is usually mid to late evening. Although Mrs P and I do many activities together, there are times when she will want to watch something I don’t, be engrossed in a book or out with friends. These occasions present sizable windows of time to focus upon a video game, which is especially useful for the MMORPG and RPG genres. However, I often have to choose whether to use this time exclusively for gaming or some other recreational activities such as writing. Another foible of my video game time management is trying to arrange things so I can undertake recurring, daily quests in a game early in the morning. I will often tackle such content in Star Trek Online, as soon as I get up.

Again this is more a case of two months in gaming. Furthermore although I was quite active in July, I was less so in August as the Blaugust 2021 Festival of Blogging event consumed the lion share of my leisure time. The majority of my gaming time is usually mid to late evening. Although Mrs P and I do many activities together, there are times when she will want to watch something I don’t, be engrossed in a book or out with friends. These occasions present sizable windows of time to focus upon a video game, which is especially useful for the MMORPG and RPG genres. However, I often have to choose whether to use this time exclusively for gaming or some other recreational activities such as writing. Another foible of my video game time management is trying to arrange things so I can undertake recurring, daily quests in a game early in the morning. I will often tackle such content in Star Trek Online, as soon as I get up.

Role-playing Games. I regret to say that my flirtation with GreedFall ran out of steam in July. This is no reflection upon the game itself which is interesting and enjoyable. It simply got usurped by Assassin’s Creed IV: Black Flag. I was so frustrated trying to play this game on the Nintendo Switch that I purchased it again on the PC and was able to play through the content far more easily with a keyboard and mouse. I completed the main story in the game and passed on the subsequent busy work side content. Enthused by the joys of playing a quality RPG, I moved straight on to the PC version of Days Gone. I really like this game as its setting in post-apocalyptic Oregon is quite unusual and it has a very similar zombie vibe to that of Left For Dead 2. This is another example of a game that I play with keyboard and mouse for PVE content and then a game controller when using a vehicle. Unfortunately, I haven’t had time of late to focus on this game due to the blogging event.

Massively Multiplayer Online Role-playing Games. I returned to The Lord of the Rings Online and started working through the last two content updates, Wildwood and Blood of Azog. As the former was level 45 content it was an absolute breeze to clear and it did wonders for my Virtue Traits. The story was inventive and this new area certainly compliments Bree-land as a region. Although I have a liking for any Dwarven driven stories in LOTRO, questing in Azanulbizar is a slog and too much of the content is of a grinding nature. Hence Star Trek Online has received more of my attention these last two months. Developer’s Cryptic continue to ensure that there are regular new events to undertake and goals to work towards. I’ve also raised another two alts to level cap, although I did use a boost for one with interesting results. I even felt bold enough to experiment with a “cannon build” on one of my KDF vessels, although it requires competent flying to use effectively.

Odds and Sods. Having bought a new game controller I have started playing Fall Guys: Ultimate Knockout once again. It is fun in short doses but I still worry about the fact I’ve not yet in over a year, won a Crown. I also find it curious that I find it more entertaining collecting the various outfits and emotes than playing the game itself. I also returned briefly to Call of Duty: Warzone to see what the state of the game is. The patch for the latest season was once again ridiculously large and took hours to download. Upon playing a solo Battle Royale game, I found things were pretty much exactly as I left them. I still don’t like the changes made to the map and some weapons continue to be overpowered and therefore ubiquitous. However, having been away from the game for so long, I found myself playing against new players and it proved to be a far more equitable experience. As for the next few months I have nothing major planned. The next announcement I’m awaiting is the release date and cost of the next LOTRO expansion. Hopefully I can return to Days Gone in September.

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Gaming, MMORPG, LOTRO, EG7, Robin Flodin Roger Edwards Gaming, MMORPG, LOTRO, EG7, Robin Flodin Roger Edwards

LOTRO: We’ll Always Have the Books

I was cautiously optimistic when EG7 acquired Daybreak Game Company in December 2020. I found the various communications by CEO Robin Flodin to be quite encouraging. I got the impression that EG7 were facilitators and planned to provide the resources that developers such as Standing Stone Games required to move their portfolio of games forward. For the first time in ages, I felt that there was a positive future for the MMORPG The Lord of the Rings Online. The arrival of a new Producer, Oleg Brodskiy (AKA Raninia), certainly appeared to address the community communications vacuum that has existed for several years. However, it would appear that Robin Flodin has been removed as CEO. Apparently he had a poor interview recently with Dagen Industri in which he had “difficulty answering questions about the difference between total revenues and net sales during the quarter”. This followed an interim business report that was not well received with the market and led to a drop in share prices by 25%. Hence he was removed by the EG7 board.

I was cautiously optimistic when EG7 acquired Daybreak Game Company in December 2020. I found the various communications by CEO Robin Flodin to be quite encouraging. I got the impression that EG7 were facilitators and planned to provide the resources that developers such as Standing Stone Games required to move their portfolio of games forward. For the first time in ages, I felt that there was a positive future for the MMORPG The Lord of the Rings Online. The arrival of a new Producer, Oleg Brodskiy (AKA Raninia), certainly appeared to address the community communications vacuum that has existed for several years. However, it would appear that Robin Flodin has been removed as CEO. Apparently he had a poor interview recently with Dagen Industri in which he had “difficulty answering questions about the difference between total revenues and net sales during the quarter”. This followed an interim business report that was not well received with the market and led to a drop in share prices by 25%. Hence he was removed by the EG7 board.

In the meantime, Ji Ham has been appointed acting CEO, while EG7 searches for a permanent replacement. Ji Ham being the CEO of Daybreak Game Company. It all appears rather arcane to the layman. According to Robin Flodin, EG7 had increasing sales during the second quarter of 2021. The company, which has made numerous acquisitions in recent years, still reported higher profits. Yet shares prices have fallen and perhaps there are widers concerns about expanding too quickly and overreaching. Certainly there is consternation within the company and hence the change in CEO. It now remains to be seen as to whether this has any impact upon the various studios that EG7 own. Will the acting or new CEO make any radical policy changes and halt any ongoing projects? Simply put, from the fans point of view will this ultimately affect LOTRO?

As I’ve written in the past, the average LOTRO player is pretty much oblivious to what goes on at the corporate level. They just log into the game and take their pleasure where they can find it. Often they’re only aware of changes in the game, as and when they happen. For those of us who are more interested in how SSG are doing, it can be quite frustrating trying to get a handle on what is going on. Business strategy is seldom a topic for the public domain. Most of the information we have access to is limited to new reports and official press releases. Neither give us sufficient to go on. It therefore could be a case that the departure of Robin Flodin will have no impact upon LOTRO. But then again it could. Are we effectively back to square one again? It’s hard to tell. Perhaps that’s why I’m returning to and finding comfort in Tolkien’s source text. At least we’ll always have the books.

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The LOTROCommunity Forums to Close

One 1st June 2011, Turbine officially took back control of the European service of the MMORPG The Lord of the Rings Online. Prior to this it was operated by Codemasters Online Gaming. There were several unique distinctions between the two services. Codemasters were far more proactive in running community events and they also maintained a totally separate set of forums, catering to their European customers. When LOTRO was consolidated in the US under the auspices of Turbine, the European forums faced closure and the loss of all the valuable game related data that they held. However, a private, fan maintained forum was quickly established by MueR and the old Codemaster data was archived. Over the next ten years the LOTROCommunity, as it was known, grew in membership and overtime found itself to be an independent alternative to the official LOTRO forums run by Turbine and later Standing Stone Games.

The LOTROCommunity Forums

One 1st June 2011, Turbine officially took back control of the European service of the MMORPG The Lord of the Rings Online. Prior to this it was operated by Codemasters Online Gaming. There were several unique distinctions between the two services. Codemasters were far more proactive in running community events and they also maintained a totally separate set of forums, catering to their European customers. When LOTRO was consolidated in the US under the auspices of Turbine, the European forums faced closure and the loss of all the valuable game related data that they held. However, a private, fan maintained forum was quickly established by MueR and the old Codemaster data was archived. Over the next ten years the LOTROCommunity, as it was known, grew in membership and overtime found itself to be an independent alternative to the official LOTRO forums run by Turbine and later Standing Stone Games. 

There was a point when there was a great deal of rivalry between the two communities. The official LOTRO forums were frequently moderated with a heavy hand and frankly any criticism, regardless of its validity, was quashed. The forums subsequently became dominated by a small cadre of bombastic LOTRO fanboys who hailed from the “if you’re not playing it the same as me, then you’re playing it wrong” school of thought. Hence the unofficial LOTROCommunity forums saw an influx of new members and became increasingly vocal in the way the MMO was run and how the official forums were moderated. Matters reached a head in mid 2013 when the Helm’s Deep expansion was being beta tested and it became clear that Mounted Combat, Epic Battles and the changes to the class "trait tree" system were far from good. Turbine circled the wagons and effectively stifled any relevant debate on these subjects and so the LOTROCommunity forums became a beacon of dissent and anger towards Turbine.

The Official LOTRO Forums

Gamers are a passionate bunch. MMO players may be more so, due to the long term investment required. Hence there were times when members of the LOTROCommunity were inflammatory and went out of its way to pick fights not only with Turbine but with specific players on the official forums that they saw as “shills” and “lick spittles”. There were occasions when members of one forum would surreptitiously create an account on the rival platform and indulge in some untrammeled trolling. Yet despite the sniping and the unpleasantries perpetuated by a handful of members, the LOTROCommunity was often a source of invaluable news, analysis and game related data. There was also some important information leaked by beta testers breaking NDAs. Turbine has always had a propensity for being unduly tight-lipped yet the LOTROCommunity was always there to fill in the blanks. Plus for a lot of the time, I enjoyed actively posting and participating there. I took a break when it got too partisan but there was  always more good there than bad.

In recent years the LOTROCommunity has fallen into decline. Mainly because a lot of the core members simply stopped playing LOTRO and moved on to other games. There was a brief resurgence when Standing Stone Games extracted themselves from Turbine in December 2016. A further spike occurred during mid 2020 when the pandemic kept a lot of people at home and SSG made a lot of LOTRO content free. Overall it would appear that the LOTROCommunity has followed the lifecycle of LOTRO itself and has waxed and waned accordingly. There is now a core of dedicated players who keep the MMO ticking over but the general buzz around the game has declined. The official forums are now a lot quieter and the willingness for a flame war has long since diminished. Hence MueR has decided that its time to call it a day for the LOTROCommunity forums and it will close on 1st October 2021.

The Archived Codemasters LOTRO Forums

I don’t know what will happen to the archived data from Codemasters that is still preserved there, nor do I know how long the forums themselves will stay online. But it does smack of the end of an era, although this may seem trivial to those who have not been active LOTRO players or immersed at any point in the games wider community. I can recollect a time when I would sit up late burning the midnight oil, trawling through threads on the LOTROCommunity forums, investing possibly a little too much time into heated debates. LOTRO was my first MMO and it has played a major part in my personal gaming experience. I’ve blogged frequently about the game and got into podcasting because of it as well. The LOTROCommunity forums have also contributed greatly to this overall experience. So thank you MueR for running the site for so long. Good luck with your future endeavours. It feels odd for an MMO to outlive its fan related forum but that’s the way it is. Nothing lasts forever.

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LOTRO: Wildwood, Deeds and Virtues

I recently logged into the MMORPG The Lord of the Rings Online with the intention of completing Update 30: Blood of Azog. I got as far as some of the wrapper quests which set up the main story and then I lost interest when I reflected upon the content ahead. I tire of some of the excessively dour regions one has to play through in LOTRO, although I realise they are fully lore appropriate. LOTRO is also one of those games where I frequently struggle to see what is going on if there is low lighting. In such instances I have to tinker with the video settings to try and improve things. So with all this in mind, I decided instead of participating in the Battle of Azanulbizar, I would go and visit the Wildwood region in Bree-land which was added to the game in April. Now you may ask why take a level cap Lore-master to a zone that has content at level 45? Well the answer is simple. There are deeds to be completed.

I recently logged into the MMORPG The Lord of the Rings Online with the intention of completing Update 30: Blood of Azog. I got as far as some of the wrapper quests which set up the main story and then I lost interest when I reflected upon the content ahead. I tire of some of the excessively dour regions one has to play through in LOTRO, although I realise they are fully lore appropriate. LOTRO is also one of those games where I frequently struggle to see what is going on if there is low lighting. In such instances I have to tinker with the video settings to try and improve things. So with all this in mind, I decided instead of participating in the Battle of Azanulbizar, I would go and visit the Wildwood region in Bree-land which was added to the game in April. Now you may ask why take a level cap Lore-master to a zone that has content at level 45? Well the answer is simple. There are deeds to be completed.

For those who are unfamiliar with the deed system in LOTRO, each region of the game, such as The Shire, Bree-land or Wildwood has a set of deeds available for completion. These range from visiting key locations, slaying specific amounts of foes and completing a fixed number of quests. Upon completing any deed you are awarded “virtue experience” which is tied to the virtue trait system. Virtues traits grant bonuses to your character's base stats. The player can slot five at a time, usually picking those they deem appropriate for their class. Therefore, the discerning player can choose one of their five virtues and then undertake specific deeds to level it to 75 which is the current cap. You then repeat the process until you’ve levelled all of your equipped traits. It’s not as if you’ll run out of deeds. The game is rife with them.

It took 48 hours to play through the main content in Wildwood. As ever with LOTRO, it is the story driving the questlines that made the experience enjoyable. I like the fact that you can start the zone by either helping the Woodcutter's Brotherhood in Trestlebridge Gate or League of the Axe at Trader's Wharf in Evendim. The Wildwood itself is not difficult to traverse and is green and leafy, making it a pleasant environment to quest in. Too often the developers at Standing Stone Games go out of their way to make navigating a zone very esoteric. While undertaking the various quests in the area, I maintained a policy of “kill everything” and it didn’t take too long for the deeds to rack up. I didn’t even bother using a deed accelerator. Hence by the time I finished the region I was at maximum reputation with both factions and had increased two of my five virtue traits to level 75 (they were previously 72).

Playing content above level does have some advantages. Not having to worry about combat allows you time to focus on the story and enjoy the environment that you’re travelling in. LOTRO is a game where zones are often densely populated with mobs. To the point that you feel that it’s been done just to try and slow you down. However, LOTRO does something that other MMOS don’t. It has a peculiar mechanic in which if you’re several levels above the mobs, they ignore you. You can stand right next to them and they behave as if you’re not there. It makes taking screenshots a lot easier. It certainly made completing Wildwoods quicker. Overall, it has been a productive and entertaining endeavour. My virtue traits have increased plus I have bought two additional “return to” skills (Trestlebridge and Traders Wharf) from the faction quartermasters. I suppose it’s now time to move on to Update 30.

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LOTRO: What Happens Next?

Around the middle of May, it was announced on the official forums that the MMORPG The Lord of the Rings Online had a new Producer, Oleg Brodskiy (AKA Raninia). This news was hardly “shouted from the rooftops” and I only found out about it when Raninia was recently “interviewed” by LOTRO streamer Louey7. So what do we know about Mr Brodiskiy? Well he comes from a mobile game background, having worked on such titles as Archer: Danger Phone and Marvel Puzzle Quest. He has experience as a game producer and in QA. According to the introductory post he made on the forums “Sev remains the Executive Producer, I'm coming in as support under him. I'll be spending my time exclusively on LOTRO, and am hoping to be reasonably communicative”. As mentioned, he recently appeared on a live stream and answered some questions regarding what’s happening with LOTRO in the next 6 months or So. He also alluded to 2022.

Around the middle of May, it was announced on the official forums that the MMORPG The Lord of the Rings Online had a new Producer, Oleg Brodskiy (AKA Raninia). This news was hardly “shouted from the rooftops” and I only found out about it when Raninia was recently “interviewed” by LOTRO streamer Louey7. So what do we know about Mr Brodiskiy? Well he comes from a mobile game background, having worked on such titles as Archer: Danger Phone and Marvel Puzzle Quest. He has experience as a game producer and in QA. According to the introductory post he made on the forums “Sev remains the Executive Producer, I'm coming in as support under him. I'll be spending my time exclusively on LOTRO, and am hoping to be reasonably communicative”. As mentioned, he recently appeared on a live stream and answered some questions regarding what’s happening with LOTRO in the next 6 months or So. He also alluded to 2022. 

Briefly, here is a recap of the points that were discussed in the stream. The original summary appeared on Massively Overpowered, care of Justin Olivetti and I have further condensed it for brevity.

2021:

  • The Gundabad expansion is due in autumn and will be tied to the new Brawler class.

  • The Brawler class has a tank and DPS role. Specific race options are not yet decided.

  • Gundabad will feature missions and an older system that SSG is returning in a revised state.

  • Gundabad will include Legendary Item changes. The older LI system will be “phased out”.

  • The new LI system will be easier to use and for players to catch up.

2022:

  • The development team have proposed years’ worth of potential content, although nothing beyond Gundabad has been completed.

  • Trait lines, crafting and kinships may have future systems revisions.

  • Visual and technical upgrades are being planned, although specifics have not been decided. A possible console edition cannot be discussed at present.

  • Multithreading is “possible” but very difficult to achieve with LOTRO’s game engine.

  • There are no plans at present for level compression (like WoW).

  • Changing the acquisition of class trait points has been discussed.

  • SSG would like to have an EU-based server, but there are definitive plans at present.

  • Character transfers from closed worlds to live ones are being tested.

  • There are no planned server merges.

This is more information than we’ve seen for a while and certainly Oleg seems to be far more comfortable talking about the game than other members of Standing Stone Games. The interview was casual, upbeat and suitably vague. As previous new classes or races have been tied to expansions, it’s no surprise that the Brawler will follow suit with the arrival of Gundabad. The community knew the LI revision was coming so it will be interesting to see how simplified it will be. I wonder if the “older system” that is making a comeback in a revised state is skirmishes? Missions after all are just a variation of these and skirmishes were always a welcome alternative to traditional quests. As for next year, there seems to be a lot that is being discussed but it would appear that there may be technological restrictions. I don’t expect to see visual changes, multithread support and a console port any time soon. I suspect that SSG will focus on what can be achieved easily first. So expect skills bloat, skill points and crafting to be tackled sooner.

As ever with LOTRO much remains unanswered. Not only game specific details but wider aspects of company policy. Is Oleg Broadskiy’s employment a direct result of EG7 new ownership? Because from what I've seen of them so far (their YouTube channel has proven very informative) they are facilitators and enablers, rather than old school autocratic owners. They don't appear to have a vision for LOTRO that they wish to impose upon SSG. They seem more disposed towards supporting SSG financially and administratively, so they can take the game forward. If that is the case then LOTRO’s future development and direction is still being driven by SSG and that is what concerns me. They haven’t always struck me as that imaginative of companies and they often seem to be tone deaf to community concerns. However, more money and potentially more staff may well change this, bringing fresh ideas. Having played LOTRO for 13 years and followed the games development closely, the most I can do at present is remain cautiously optimistic.

Looking at the long term future of the game, it does seem like LOTRO is at a crossroads in its lifecycle. Fortunately there are several positive factors in the games favour at present. In recent years there have been major changes to the Tolkien Estate and Middle-earth Enterprises affording greater leeway with licencing and use of Professor Tolkien’s intellectual property. EG7 acquiring Daybreak Gaming Company and their portfolio, has revealed a lot of data regarding LOTRO and it has shown that the playerbase is quite robust, generating stable revenue. Plus there’s a very good chance of renewed interest in all things Middle-earth when Amazon Prime’s new TV show which is set in the Second Age launches at the end of 2021. Hence if the game is adequately funded, developed and promoted it could see an increase in players. A console port would be invaluable, as could revising the games engine and mechanics for the PC market. 

For LOTRO to survive and thrive, it requires a development team and chain of command with sufficient love and vision. If such skills are lacking in SSG at present, then perhaps EG7 can recruit them. Potentially, if managed well LOTRO could endure for another decade. A revamped game with modern attributes, yet still founded on strong narrative gameplay should do well. Being made available on EG7’s growing platform 4Game would be a major shot in the arm. When you consider the huge international appeal of Tolkien’s work (since publication The Lord of the Rings has sold 150 million copies) it seems ludicrous that a massively multiplayer game based upon that work hasn’t secured a bigger place in the market. In many ways LOTRO is now in the best position it has ever been in to reach its full potential. However, if this process of self improvement doesn’t start soon, then the opportunity may be missed and like Galadriel the game will diminish and go into the West. As always, time will tell.

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A Month in Gaming

The last installment of A Month in Gaming was at the end of April. I have decided to update this recurring post less often to ensure that I have more to write about than just cataloguing my generic activities in The Lord of the Rings Online and Star Trek Online. The only downside of such an approach is that it invalidates the title but that can’t be helped. Fortunately, I have done more than usual over the last two months. My daily schedule has changed temporarily and I now have a little more leisure time available. Hence I’ve dabbled with several new games as well as using my Nintendo Switch more often. I also took part in a “tag team” playthrough of XCOM 2, which was a very interesting experience. And I finally took the time to go through all my games libraries on the various different platforms to catalogue exactly what I have. I found a few hidden gems but the majority is just “filler” that you find in most video game bundles.

The last installment of A Month in Gaming was at the end of April. I have decided to update this recurring post less often to ensure that I have more to write about than just cataloguing my generic activities in The Lord of the Rings Online and Star Trek Online. The only downside of such an approach is that it invalidates the title but that can’t be helped. Fortunately, I have done more than usual over the last two months. My daily schedule has changed  temporarily and I now have a little more leisure time available. Hence I’ve dabbled with several new games as well as using my Nintendo Switch more often. I also took part in a “tag team” playthrough of XCOM 2, which was a very interesting experience. And I finally took the time to go through all my games libraries on the various different platforms to catalogue exactly what I have. I found a few hidden gems but the majority is just “filler” that you find in most video game bundles.

Let’s start with MMOs. The new Blackwood expansion for The Elder Scrolls Online has provided me with a reason to return to the game. I have written at length about the companion system in another post but I would like to reiterate how it does provide a major shot in the arm for the solo player. I have ventured into several dungeons with Mirri providing ranged DPS in support of my melee combat and it has proven a most effective combination. Especially if you configure your companion with at least one healing skill. Alternatively you could equip either of them with a Restoration Staff and make them a dedicated healer. The companion system seems very flexible and I do hope that developer’s ZeniMax continues to improve it further.

In STO, I have levelled one of my new Delta Recruits and have now optimised their build and gear. The toughest aspect of fine tuning an alt in STO is reaching Tier 6 with all reputation factions. If you have completed this on one character, there is a 50% reduction in the time it takes on all subsequent alts. However, even with this benefit, it still takes 50 days and requires you to grind out a prodigious amount of reputation marks. The Summer Festival started today on the resort planet of Risa, so I currently have an alt permanently stationed there to undertake the repeatable daily quest and hence earn the new free Tier 6 ship. I have deferred returning to LOTRO for the present, preferring to keep Update 30 for the Autumn. At present I’m more interested to see what developer’s Standing Stone Games are up to and whether EG7 has any announcements pending for both DDO and LOTRO.

I have continued with the RPG GreedFall and try to have one major play session a week. The game supports mods, so I have one currently installed that removes the brown filter that blights the visuals. I appreciate that game designers like to use the colour palette to create an aesthetic that reflects the narrative themes. But this grimy veneer that has been applied does become tiresome after a while. Once removed the colours of the environment become far more vibrant. I prefer it when games make such visual affectations optional and allow players to toggle such features off if they so please. Adding faux film grain to cinematic cutscenes is another common technique and one that can be quite distracting. GreedFall is a very satisfying RPG, combining many of the elements found in BioWare games. It is the sort of game that provides “comfort entertainment”, as it feels very familiar and traditional.

Perhaps the most challenging game I’ve played of late is Assassin’s Creed IV: Black Flag. This is mainly down to the fact that I’m playing the Switch version and using a pro controller. I’ve tackled other instalments in the franchise on the PC. The combination of the unfamiliarity with using a controller plus the absolute plethora of buttons, menus and actions has meant that my progress has been very slow. Plus when playing on a PC, I am sitting directly in front of the monitor. Using a large screen TV and sitting further away also takes some getting used to. Although I can see quite well, the incongruity of this manner of gaming seems to add to my sense of discombobulation. However, I shall persevere as I like this game and the naval combat is proving especially enjoyable.

In early May, I took part in an XCOM 2 succession game, in which each player undertook a mission and then saved the game and shared the file with the next participant. It was a very interesting experience as playing a turn based strategy game is somewhat out of my comfort zone. Broadly I enjoyed this experience but as ever there were a few caveats. Some of the missions in XCOM 2 have time sensitive objectives. Mercifully, I did not have to endure one of these. I don’t care for time based game mechanics and find them annoying rather than tense or motivating. And then there was the issue of incurring a fatality among your squad when undertaking a mission. Usually, I wouldn’t worry so much about such a thing but as this was a team undertaking, I felt a greater sense of responsibility to prevent this. Ironically, I failed but it is interesting how participating in a team activity changes your outlook and how you play a game due to a perceived sense of obligation to others. Perhaps I’m just not a good team player. 

As I mentioned initially, I finally catalogued all games that I currently own and have been trying to draft a short list of the titles I would like to try this year. Horizon Zero Dawn, Days Gone and Elite Dangerous are the current favourites. Possibly 70% of what I own will more than likely never be played. In many ways this highlights the ephemeral nature of video games. Like popular music from time to time someone will create a timeless classic but there is also a lot of disposable content produced on a seemingly endless conveyor belt. And much of that seems to end up in my video game collection. I must admit, when I finally move over to Windows 11 as an operating system, I’m curious to see how well support for Android apps goes. I tend not to play mobile games on my phone or tablet and the biggest stumbling block of running them on my PC is the use of an emulator. Finally being able to try some titles from the comfort of my PC could prove convenient. Or it may validate my existing prejudice towards mobile games.

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